Thanks, my General. It's far easy this ++ -- method (save some fingerprints...what am I saying, I'm musician LOL)
I saw some summo's maps, yeah he handles animations pretty well, hope he sees this topic. Actualy, was from a
summo's topic where I learn how to get an AI thru script. But I'm affraid jv is the guy, coz there some little details in this thing that only the maker can answer.
For ex, how to completly disable the AI...The disable_ai.scr is ridiculos, it just disable the AI towards the enemy and nothing else. I want something that completly stops an animation. The "endactionanim" is not working the way I want, or I'm not using the proper way, dunno...The AI now binds to the truck but, when I shoot him, his body still goes straight ahead like I said before.
Oh, another thing: the AI glue thread (crouch_bots) is not working like the player thread (truck_glue)! They are similar threads but, in the truck_glue the level.truckspot is indeed adding/subtracting 1 to the variable. But in the crouch_bots a funny thing happen: when the bot goes inside the truck, the variable downs 6 points, from level 8 to 2

...gr...I'm affraid it's affecting the other bots in the map...
Lots of questions

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