COMPIING PROBLEM
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longshanks
- Lance Corporal
- Posts: 18
- Joined: Thu Dec 19, 2002 8:51 pm
COMPIING PROBLEM
what the problem is when i have built some of the map i am working on
run it to see what is is like it compiles fine then, when i add to it some more building etc etc it wont compile i have even tried changing the map name but that dosent work either.. i have tried deleting the bsp and all the other files associated with it exept the map file of course it is a real pain in the ass i dont really understand the m builder settings so i leave these blank i mean the bsp vis and light options my operating system is xp pro whether or not that makes any difference
any suggestions whould be helpfull....................
LONGSHANKS................
run it to see what is is like it compiles fine then, when i add to it some more building etc etc it wont compile i have even tried changing the map name but that dosent work either.. i have tried deleting the bsp and all the other files associated with it exept the map file of course it is a real pain in the ass i dont really understand the m builder settings so i leave these blank i mean the bsp vis and light options my operating system is xp pro whether or not that makes any difference
any suggestions whould be helpfull....................
LONGSHANKS................
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dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
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longshanks
- Lance Corporal
- Posts: 18
- Joined: Thu Dec 19, 2002 8:51 pm
yes same bloody message have you found out what is is yet if you do email me at
philipbristow@turbo1000.fsnet.co.uk
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philipbristow@turbo1000.fsnet.co.uk
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failed
Well, your map may have an error the bsp compiler does not like. Try this, put this line in the bsp option window. It will make a text file of the bsp compile that you can copy and paste here.
BSP Options
-v > c:\WINDOWS\desktop\log_bsp.txt
Your path to the desktop may be different. Be sure to click on "verbose" too.
MAX_SURFACE_INFO - means you have too many custom pk3s in main. It is a good practice to put all non-original pk3s in a temp folder while you are mapping.
Try this forum thread the next time you have problems compiling.
/forum/viewtopic.php?t=2406
BSP Options
-v > c:\WINDOWS\desktop\log_bsp.txt
Your path to the desktop may be different. Be sure to click on "verbose" too.
MAX_SURFACE_INFO - means you have too many custom pk3s in main. It is a good practice to put all non-original pk3s in a temp folder while you are mapping.
Try this forum thread the next time you have problems compiling.
/forum/viewtopic.php?t=2406
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dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
What screen.
When do you see the screen? If it is dark when your map finishes loading, it is probably because you have no lights. In the editor, highlight a brush and hit key N. Then add these key/values to worldspawn.
Key: suncolor
Value: 65 65 65
Key: ambientlight
Value: 17 17 17
After you compile again, your map should have light. For those settings to work best, you should have a skybox. If you don't have a skybox, leave the suncolor one out and make the ambientlight numbers higher.
Key: suncolor
Value: 65 65 65
Key: ambientlight
Value: 17 17 17
After you compile again, your map should have light. For those settings to work best, you should have a skybox. If you don't have a skybox, leave the suncolor one out and make the ambientlight numbers higher.
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dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
Application color
That color is not set in the game. It is one of Windows desktop properties settings.
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dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
-
dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
-
dr shenker
- Sergeant
- Posts: 65
- Joined: Mon Jan 26, 2004 7:23 pm
- Contact:
In Mbuilder, click on "Other Options", then uncheck "Launch MOH:AA after compile". You will also see an option to copy the bsp file to a folder after it is compiled.
Make sure your bsp file (from the same folder where you keep the .map files) is moved to main/maps/dm. Then start the game and a multiplayer server to test your map. It may not be loading because you forgot to put in the info_player_start, info_player_allied, and info_player_axis spawning entities.
Make sure your bsp file (from the same folder where you keep the .map files) is moved to main/maps/dm. Then start the game and a multiplayer server to test your map. It may not be loading because you forgot to put in the info_player_start, info_player_allied, and info_player_axis spawning entities.

