COMPIING PROBLEM

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

dr shenker
Sergeant
Posts: 65
Joined: Mon Jan 26, 2004 7:23 pm
Contact:

Post by dr shenker »

so when i only add info_player_start it can't load?


and i thought that when yo had complied your .map file it became a pk3 file
User avatar
Scronty
Corporal
Posts: 41
Joined: Sun Mar 07, 2004 11:46 pm

Post by Scronty »

Afternoon, dr shenker.

May be a stupid question but...
You *have* kept the Pak0.pk3, Pak1.pk3, Pak2.pk3, Pak3.pk3, Pak4.pk3, and Pak5.pk3 files in your main directory when you moved the custom pk3 files out?

Cheers,
Scronty
dr shenker
Sergeant
Posts: 65
Joined: Mon Jan 26, 2004 7:23 pm
Contact:

Post by dr shenker »

yes i did :lol:
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

pk3

Post by tltrude »

A pk3 is just a compressed (zipped) version of the "main" folder. The compilers make a file, with your map's name, that end with extention ".bsp". That file does not have to be compressed for you to test it. It is best to place it in main/maps/dm (create a dm folder if needed), so that you have sound and weapons for testing.

Although it will load with only a the info_player_start, it is good to have the other types of player spawn points as well--so you can test it with a friend.

Is the black screen you are talking about the console? Does it have writing on it?
Tom Trude,

Image
M&M
General
Posts: 1427
Joined: Sun Sep 14, 2003 1:03 am
Location: egypt
Contact:

Post by M&M »

dont think it was the console as he would have worked his way around it
it seems u removed some other "important" file while u were removing the pk3 custom files .try checkin again to ensure that u havent removed anything else .assuming u have mohaa (without expansions) u should have all the files named pak#.pk3 in ur main .

here is another way ,make a shortcut of mohaa.exe (or if u already have one) then open its properties .
and after the target path type

Code: Select all

+set logfile 1
this should make a qconsole.log file in ur main folder which might contain what error exactly causes a black screen .if u cant make heads or tails from it just post it here :wink: and we will try 2 help
Image
Post Reply