If you do decide to use SH models and such, package them seperately for folks with out SH, people, like me, who have SH would not want to download stuff they already have, especially if, again like me, they are 56kers (thats new one
Reichstag Project (Work in Progress)
Moderator: Moderators
If you do decide to use SH models and such, package them seperately for folks with out SH, people, like me, who have SH would not want to download stuff they already have, especially if, again like me, they are 56kers (thats new one
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[ARGW] Tenebris
- Corporal
- Posts: 43
- Joined: Tue Apr 20, 2004 3:58 am
- Location: Buenos Aires, Argentina
- Contact:
Thanks about the tips and offered help on models... When the time comes, and as we see how things go, we'll consider the possibility of requesting help on that matter... The idea of putting that stuff on a separated file is actually a nice one...
About the fps... Everything is very basic and on a "just started level" right now... I'm getting some 40 fps in average... But that's the usual for me, with all graphic options on the higher level... I'm more of the idea of waiting for the first beta to be released to get some accurate feedback on that matter and start vising and leafgrouping where is needed...
At the moment, I'm just taking care of the basics by avoiding curves wherever I can create those curves with faces, making sure that drawn faces are the ones needed and no other and that kind of thing... But, rest assured, I won't be realeasing it until I make sure people used to 100 fps or more gets those same 100 fps here...
And about the "begginer's stuff"... This is my first map for MOHAA, but I'll admit I used to map for Quake 3, so I guess there's some experience from that side...
(You should see, thou, my old Quake maps... Those were incredibly crappy... There's people still searching for me to kick my arse just as a way of compensation... Not to mention some attempts of maps for Max Payne... I should be shot for those...)
?And I'm a 56er myself...! ?Imagine that...! ?I'll have to upload it...! ?Including betas...!
As allways, thank you all guys for the great work you all do here... (Where were all of you when I was destroying maps for Quake...?)
About the fps... Everything is very basic and on a "just started level" right now... I'm getting some 40 fps in average... But that's the usual for me, with all graphic options on the higher level... I'm more of the idea of waiting for the first beta to be released to get some accurate feedback on that matter and start vising and leafgrouping where is needed...
At the moment, I'm just taking care of the basics by avoiding curves wherever I can create those curves with faces, making sure that drawn faces are the ones needed and no other and that kind of thing... But, rest assured, I won't be realeasing it until I make sure people used to 100 fps or more gets those same 100 fps here...
And about the "begginer's stuff"... This is my first map for MOHAA, but I'll admit I used to map for Quake 3, so I guess there's some experience from that side...
(You should see, thou, my old Quake maps... Those were incredibly crappy... There's people still searching for me to kick my arse just as a way of compensation... Not to mention some attempts of maps for Max Payne... I should be shot for those...)
?And I'm a 56er myself...! ?Imagine that...! ?I'll have to upload it...! ?Including betas...!
As allways, thank you all guys for the great work you all do here... (Where were all of you when I was destroying maps for Quake...?)
