Yeah, I realized that the hard way

. But how to use w/o setthread?
But Wacko saw the light

!
Adding a "$botgo_trigger nottriggerable" right after the trigger gets activate, is doing the job! And, of course, a "$botgo_trigger triggerable" in the end.
I'm feeling I'm getting closer

BUT...
Now level.truckspot drops by 1 but, this is what happens:
I was thinking in add another variable (level.botbusy) to make the 2nd bot wait til the 1st bot is inside the truck binded ready to go...The thing is the 2nd bot is ignoring this variable

Even when the 1st bot is already going, he spawns and go too...check the new thread:
bot_go1:
$botgo_trigger waittill trigger
$botgo_trigger nottriggerable // YEAH
local.actualbots = level.actualbots
local.botlastid = level.botlastid
for(local.i = 1; local.i <= local.botlastid; local.i++)
{
local.bot = local.actualbots[local.i]
local.node = $("faketruck_playerspot_" + level.truckspot)
if(isalive local.bot && local.bot.dmteam == axis && level.botbusy == 0)
{
level.botbusy = 1 // IT'S WORKING, I CAN SEE...
local.actualbots runto $crouch_position
local.actualbots waittill movedone
local.actualbots holster
local.actualbots exec global/moveto.scr anim/crouch_run.scr local.node
local.actualbots waittill movedone
local.actualbots exec anim/crouch.scr
local.actualbots turnto $bots_aim // USELESS, HE DON'T TURN...THATS OK
if(local.bot.dmteam == axis)
{
local.actualbots glue $("faketruck_playerspot_" + level.truckspot) // GLUE
}
level.truckspot-- // IT'S WORKING
$botgo_trigger triggerable // COOL...HERE'S OK?
level.botbusy = 0 // WORKING TOO...
}
}
end
Notice the level.botbusy at the top, together w/ the local.bot.dmteam. As the first bot spawn, this variable goes to 1, but the 2nd bot ignores it.
And the most funny. I was using bind, but this way the bot seems to "float" very slowly (I only notice in the 2nd try). I try shooting at him and his death body floats like I said before...gr...So I changed to glue and worked fine. The prob is, when the truck starts the ride, the allied bot suddenly appears in the german's spot and I ride w/ the 2 guys...Is that clear?
So I putted the alliesspawn where I can see it, inside a wall w/ caulk so he cannot see us...He crouches when the axis bot crouches too...
Really don't know if i'm getting only the bot I want...
Another thing: Can I delay the bots spawn time?
Help me

!