Help with glasses model

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Krane
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Help with glasses model

Post by Krane »

Heya,

I have this glasses model and I've been trying to put'em in a AI face, w/o results. Can anybody help me? The shader, textures, tik, etc are ok (I guess). It needs the right position to fit the AI face and, of course, the AI tik have to be modified. I exported in Milkshape, sucessfully. If you want the original 3ds, email me, or pm me...I don't have too much time right now, this model have been in my desktop for too long...
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The file is here!

Any help will be very apreciated!

Thanks :D !
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Yarik
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Post by Yarik »

The trenchrats team, mainly Mohaa_Rox, fit a gas mask unto the face of an ai, try pming Rox for help.
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
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Krane
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Post by Krane »

Thanks, Yarik, I'll try pm mohaa_rox!

The prob is I'm involved in another project and don't have too much time for "instructions", rather some1 to do the stuff for me...Well, if it's easy, maybe...

I realize MOH SKB exporter do not export a SKD file (only skb and skc), which is the one I need (I guess)...I putted the skb in the tik, but the glasses shows up very messy...
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mohaa_rox
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Post by mohaa_rox »

maybe it would be better if u send me the .3ds file?
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Krane
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Post by Krane »

Thanks, mohaa_rox :D !

The file was sent to your profile's email address. Is this the right address to send?

Edit: The link was updated. The pk3 now have the 3ds file, as long as the m3d file.
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Krane
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Post by Krane »

Wow, cool rox :D !

Here's the result:

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A couple questions:

1) How did you export/create the skd file?

2) Can you put the glasses a little bit towards the AI face?

Thanks already :D !
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mohaa_rox
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Post by mohaa_rox »

1) i used a program called lr3d

2) check ur mail
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Krane
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Post by Krane »

1) Oh, Lightray...$86, pretty salty...but looks very powerfull!

2) I don't want to look disturbing, but this time something in the model went wrong:
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This was the way the model appears when I selected the skb in the tik...dunno why...

Thanks for your time,m8!
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mohaa_rox
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Post by mohaa_rox »

hmmm, how do u attach it to the AI? is ur AI custom? cause from viewing it in the player model menu, it's hard to justify the position of it.
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Krane
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Post by Krane »

I made a custom tik and putted:

path models/gear/sunglasses
skelmodel sunglasses.skd
surface GLASSES shader citizens_blackglasses_compblack

I tested and was this way....I noticed that your new pk3 didn't have a tik, so I used the old tik file and the result was the same...

The position is fine now, just the model is messy...funny coz, in the first pk3, the model was ok.
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mohaa_rox
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Post by mohaa_rox »

Krane wrote:I made a custom tik and putted:

path models/gear/sunglasses
skelmodel sunglasses.skd
surface GLASSES shader citizens_blackglasses_compblack

I tested and was this way....I noticed that your new pk3 didn't have a tik, so I used the old tik file and the result was the same...

The position is fine now, just the model is messy...funny coz, in the first pk3, the model was ok.
which one's ok? the model has a missing error, but add this:


path models/gear/sunglasses
skelmodel sunglasses.skd
surface GLASSES shader citizens_blackglasses_compblack
surface GLASSES2 shader citizens_blackglasses_compblack

and it's not neccessary to have a tiki
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Krane
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Post by Krane »

[quote="mohaa_rox]which one's ok? [/quote]

Your first zip was ok, just the position was too far from the head.

I added that line and the result was the same as #2...
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