Bots 2 Beta Released!

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lizardkid
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Post by lizardkid »

yeah, good idea Blue, be a lot more fun and probably around the same time frame.....

bots that bash? *shivers* think of it, panzershrecker runs out of ammo and charges at nearest living thing....

and they do run out of ammo as well...

i have another complaint about the rocketeers, they never reload, they fire off a rocket, replace their stance, fire again, they get about 6 rockets in 5 seconds!!! if even that. i like being able to be forewarned about the rockets shooting and be able to get away from it.... :wink:
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blue60007
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Post by blue60007 »

:shock: :shock: :shock: :shock: :!: Wow, I just played it for only 5 mins, but in that 5 minutes I was blown away (figuratively and literally :wink: ) by the human-like qualities of the bots. If I hadn't been playing by myself, it would be hard to distinquish bots from humans. The one main thing would be the fact the bots don't stand still and shoot and they are more un-predictiable. Like there was a bot strafing back and forth with a smg and not very predictable, now I don't know if the paths they take are un-predictable, as I only played for about 5 minutes...

Good job! :)
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Twig Masters *MBC*
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Post by Twig Masters *MBC* »

This is coool :D

One problem tho....I put it on my server and when I load it the server shuts down?

It worked fine when I ran it and played it on the same pc.

Ill try it again and see if I can get an error report.

Ok got it.....it said "ERROR Command Overflow" or somthing like that. There might be more to it but that was the last thing before the server shut down.
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jv_map
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Post by jv_map »

Twig Masters *MBC* wrote:Ok got it.....it said "ERROR Command Overflow" or somthing like that. There might be more to it but that was the last thing before the server shut down.
Yeah seen more guys with the same problem... often seems to magically disappear though :?
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lizardkid
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Post by lizardkid »

so when will you impart the magical wisdom of Bots 2 SDK to us mortals oh high and supreme scripter jv_map? :wink: :)
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jv_map
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Post by jv_map »

Oh well I think I'd better work on the final first, 'cause I'm due to change the ways to add bots a dozen times before I'm happy about the convenience and flexibility anyway :)
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Kalti
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Post by Kalti »

Just because i didn't see it mentioned anywhere yet...

Weapons are sometimes behaving very strange in the hands of the bots. ie. weird angles, twitching and such...
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Post by Bjarne BZR »

Yes, looked like a 90 degree rotation at reload...
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Post by Twig Masters *MBC* »

jv_map wrote: Yeah seen more guys with the same problem... often seems to magically disappear though :?
How can a problem just go away? Somthing has to be changed to fix it. This needs to be addressed or it could cause more problems in the future.

Right?
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lizardkid
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Post by lizardkid »

sometimes the computer has variables stackedweirdly at first and a restart clears the stack and RAM.thus making operations completely different with each go.
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kai0ty
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Post by kai0ty »

lizardkid wrote:sometimes the computer has variables stackedweirdly at first and a restart clears the stack and RAM.thus making operations completely different with each go.
OWNT!!
hehe just kidding, but if hes right u may want to look at that.
There are only 10 kinds of people in this world; those who know what binary is, and those who don't.
lizardkid
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Post by lizardkid »

lol, wasn't what i meant to sound like, but it's true, sometimes programs don't clean up after themselves very well. but it's nearly impossible to duplicate a program twice because you're bound to have run something else in the meantime.
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Yarik
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Post by Yarik »

Wow, very nice Jv_map. Where do you get all this time?
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Post by M&M »

so thats were the bots 2 have been released . :oops:
i rarely open this forum and since i bookmarked the index of the forums i rarely visit the homepage :lol: ,i was wondering when was this bots 2 released ,lol.

anyways ,after dloading it and loading it the loading stopped and i was thrown back to the main screen with this !!!!!

Code: Select all

WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/human/animation/scripted/throw_helmet/german_throw_helmet.skc
TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/german_misc_worker.tik'
TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/german_misc_worker.tik'
TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/german_misc_worker.tik'
TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/german_misc_worker.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/german_misc_worker.tik
newbot with entnum 91
newbot with entnum 93
newbot with entnum 95
newbot with entnum 97
			for(local.l = local.j + 1; local.l <= local.conditions.size; local.l++) (global/bots2/bsm.scr, 246)
			for(local.l = local.j + 1; local^

********************
ERROR: Command overflow.  Possible infinite loop in thread.  <----this is                                                                         what im talking about

********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
i couldnt test it in other words !!!
i have mohaa 1.00 so could that be the problem?(dont think so)
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Yarik
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Post by Yarik »

yes that might be the problem. JV said in his readme that the bots work with mohaa 1.11
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