node has 0 tiny portals

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agentmad007
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Joined: Tue Feb 24, 2004 3:52 pm

node has 0 tiny portals

Post by agentmad007 »

hi all ,
i read the compil problem topic but i cant ride of that error

node has 0 tinyportals
node reference point 0.00 0.00 0.00

it said use rogue spear i did it

and i even looked at x=0.00 y=0.00 z=0.00

there is nothing strange just my ground !

can someone help me ?
M&M
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Post by M&M »

well,i dont know what i am talkiong about here ,but unless more "advanced" help comes u could try this
remove the ground at the 0.00 0.00 0.00 location and recompile ,maybe the error should disappear
and r u sure that u have all filters off ?maybe u have something at the origin location but its filtered out :wink:
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blue60007
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Post by blue60007 »

Well I believe a duplicate plane does that, but sometimes it is hard to detect them, you more than likely won't find it. I have one in one map that I can't find, but it does not affect anything so I just ignore it.
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agentmad007
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Post by agentmad007 »

well , i would like to ignore it too but my compile freeze after that error!

its not the first time i wonder whats wrong in my map!
blue60007
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Post by blue60007 »

Hmm, I don't think that would cause it to freeze, give it time. Try running the bsp with -v and see what step it is on.
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tltrude
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Post by tltrude »

ERROR:
WARNING: node without a volume
node has x tiny portals
node reference point xxx xxx xxx

Another invalid brush error. Infinite brushes cause this error.

SOLUTION: Find the brush at the given reference point and remove it. Or use a plugin (e.g. Rogue's) to remove the brush.


Try surounding the area with a large brush and click Selection > Select Inside. That should highlight any hidden brushes. Also zoom way out in your view because the brush may be very large (bigger than your world).
Tom Trude,

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blue60007
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Post by blue60007 »

Also try Shift + clicking outside of the grid and click where there is no grid, try everywhere you might hit something.
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