new mapper need help compiling
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new mapper need help compiling
im just starting to do my own paps but when i try to compile it comes up with localization error mohaa console dose not have a localization entry can u please tell me what im doing wrong 
Well a localization error should be ignored, and will not affect anything in any way. You have another error, did you add an info_player_start? Type logfile 1 into the console, load your map, once it fails close out and go into the /main/ (or mainta or maintt) and find qconsole.log (or is it .txt) and copy and paste here.
this is what it comes up with ? thanks for the help 
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
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Bjarne BZR
- Site Admin
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bad-ass wrote:how do i compiling the *.map file into a *.bsp file.
ahh, there's your problem. All .map's need to be compiled into a .bsp file first. You'll need to use Mbuilder, find it here at .map on the files page:
/files.php
It's pretty self explanatory. First set the map source dir and game dir's, then click your map and hit build map. Then copy over the .bsp, .prt, and .vis file's to the right /main/maps/ folder.
Huh? What is c/doc?
Those pop ups are caused by autosaves (snapshots) either turn them off in Edit>Prefrences or create the folder defined by in File > Project Settings and that should work, but as long as you are saving elsewhere and compiling that it should work.
Run the bsp, vis, and light stages with -v > C:\bsp.txt, -v > C:\vis.txt, -v > C:\light.txt, respectively.
This will create the file named in the command (ie. C:\bsp.txt) Open and copy those files here. Note that you won't see anything in the cmd window.
Those pop ups are caused by autosaves (snapshots) either turn them off in Edit>Prefrences or create the folder defined by in File > Project Settings and that should work, but as long as you are saving elsewhere and compiling that it should work.
Run the bsp, vis, and light stages with -v > C:\bsp.txt, -v > C:\vis.txt, -v > C:\light.txt, respectively.
This will create the file named in the command (ie. C:\bsp.txt) Open and copy those files here. Note that you won't see anything in the cmd window.
blue ,c/doc is c:/ my documents.
okat bad, here's what you need to do, follow this exactly.
open up Mbuilder (if you've downloaded it)
find the three settings on the top/middle right areas.
make sure that gamdir points to your mohaa>main folder.
make sure compiler directory points to where you have Mbuilder
and make sure that map source directory points to your map files.
after that hit refresh maps and select one to build.
okat bad, here's what you need to do, follow this exactly.
open up Mbuilder (if you've downloaded it)
find the three settings on the top/middle right areas.
make sure that gamdir points to your mohaa>main folder.
make sure compiler directory points to where you have Mbuilder
and make sure that map source directory points to your map files.
after that hit refresh maps and select one to build.
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۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006

