new mapper need help compiling

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bad-ass
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new mapper need help compiling

Post by bad-ass »

im just starting to do my own paps but when i try to compile it comes up with localization error mohaa console dose not have a localization entry can u please tell me what im doing wrong :?
blue60007
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Post by blue60007 »

Well a localization error should be ignored, and will not affect anything in any way. You have another error, did you add an info_player_start? Type logfile 1 into the console, load your map, once it fails close out and go into the /main/ (or mainta or maintt) and find qconsole.log (or is it .txt) and copy and paste here.
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bad-ass
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Post by bad-ass »

this is what it comes up with ? thanks for the help :)


----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
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Post by Bjarne BZR »

That log trace is HOHAA shutting down, the actual error is probably higher in the log file.

Did you get any errors while compiling the *.map file into a *.bsp file?
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blue60007
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Post by blue60007 »

Yes, you need to do logfile 1 before loading your map.
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bad-ass
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Post by bad-ass »

how do i compiling the *.map file into a *.bsp file.
blue60007
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Post by blue60007 »

bad-ass wrote:how do i compiling the *.map file into a *.bsp file.

ahh, there's your problem. All .map's need to be compiled into a .bsp file first. You'll need to use Mbuilder, find it here at .map on the files page:

/files.php

It's pretty self explanatory. First set the map source dir and game dir's, then click your map and hit build map. Then copy over the .bsp, .prt, and .vis file's to the right /main/maps/ folder.
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bad-ass
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Post by bad-ass »

:lol: sorry i get what u mean now all it says c/doc is not recognised as an internal or external command.and that apears for all 3. :? i havent got a clue
bad-ass
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Post by bad-ass »

could this have anything to do with when im doing my map i lots and lots off pop ups saying can not save.
blue60007
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Post by blue60007 »

Huh? What is c/doc? :?

Those pop ups are caused by autosaves (snapshots) either turn them off in Edit>Prefrences or create the folder defined by in File > Project Settings and that should work, but as long as you are saving elsewhere and compiling that it should work.

Run the bsp, vis, and light stages with -v > C:\bsp.txt, -v > C:\vis.txt, -v > C:\light.txt, respectively.

This will create the file named in the command (ie. C:\bsp.txt) Open and copy those files here. Note that you won't see anything in the cmd window.
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bad-ass
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Post by bad-ass »

im lost i not sure how to do that :? :lol:
lizardkid
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Post by lizardkid »

blue ,c/doc is c:/ my documents.

okat bad, here's what you need to do, follow this exactly.

open up Mbuilder (if you've downloaded it)
find the three settings on the top/middle right areas.
make sure that gamdir points to your mohaa>main folder.
make sure compiler directory points to where you have Mbuilder
and make sure that map source directory points to your map files.

after that hit refresh maps and select one to build.
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blue60007
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Post by blue60007 »

oh :oops: , maybe thats the problem. Sorry for my incomplete explanation, follow lizardkid's. You'll have to restart Mbuilder for the map source dir changes to take place, or at least for me.
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bad-ass
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Post by bad-ass »

thanks i have got it and ive set it all up ive just cheeked to make sure it was set up correctly and it is and im still having problems. :? thank you for helping
bad-ass
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Post by bad-ass »

ok thank you very much for every thing i cant wait to get it all sorted :lol:
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