I finally have something to brag about.

Made a map or mod? Announce it in this forum!

Moderator: Moderators

blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

How is the FPS? It is a tough decesion over quality over gameplay. I think it should be somewhere in between.
Image
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

Unless you have an ATI card that doesn't render transparencies very fast, I think you will find my maps perform pretty well for all the crap I put in them. Don't look at my fps. Look at the triangle, vertice and mtex counts. I'm re-using a lot of the same textures (just rotating and scaling them different) to keep mtex down and I doubt you will find any place on my finished map where you can see 5000 triangles. Check the triangle count of some of the better custom maps. You will see they runs upward of 50k.

Making a map like Bloody Ridge (or my Swamp map) always intrigued me because you aren't supposed to be able to do that sort of map with the Q3 engine. I usually see some picture somewhere and get obsessed with making a map of it.

All the foliage is done on reduced complexity 3 x 3 patch mesh to save face count and make it easier to render. Of course, you can only see one side of it while you are mapping, so sometimes it doesn't look quite like you thought it would.
User avatar
Cheetohs
Brigadier General
Posts: 569
Joined: Sun Jan 04, 2004 6:01 am
Location: Minnesota
Contact:

Post by Cheetohs »

That sounds um.. addicting balr. Ive always wanted to do 'complex' outdoor/nature maps with lots and loads of foilage (like a jungle map or something) but never could find or tried to make the thick foilage and stuff..

I can't wait til this map comes out!
.:c|H|EE|TO|H|s|:.
Image
Need a thorough map tester? Shine the Cheetohs signal!
kai0ty
Brigadier General
Posts: 507
Joined: Fri Mar 19, 2004 1:45 am

Post by kai0ty »

looks liek fun man, im excited.
There are only 10 kinds of people in this world; those who know what binary is, and those who don't.
User avatar
small_sumo
Lieutenant General
Posts: 953
Joined: Mon Jul 01, 2002 4:17 pm
Contact:

Post by small_sumo »

Sometimes mapping gets me down when you go to the trouble of making soemthing pretty like balr14 here has done and guys want it to run like 2 boxes joined by a hallway. I have to do some serious testing on lan soon to figure out what is really acceptable and what isnt. keep those pretty maps rolling out mate.

:)
Image

www.smallsumo.tk

Yeah Truth above Honor Man ;)
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

Here's another image with most of the small ridge-side foliage added:

Image
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

Almost done!

Image
Image
Image
User avatar
Mj
Map Reviewer
Posts: 1394
Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Post by Mj »

Mmmm, yummy :D I hope its a good map, i look forward to playing in the bushes...
ImageImage
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

:) Very nice, can't wait to see the final thing, no really it is NICE!! :D
Image
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

It kind of looks like MOH:PA, with all that foilage.
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

Yarik wrote:It kind of looks like MOH:PA, with all that foilage.
Yeah, I was trying to prove I could do foliage just as well as their new engine could and I could pretty well match their early maps. But they showed the latest maps and blew me away.
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Hmmm :) I personally love it when there's some human structures in the bushes... like some small bunkers 8-) - they can also provide real solid cover instead of only concealment like the bushes - but not sure if that would be historically correct.
Image
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

Hmmm I personally love it when there's some human structures in the bushes... like some small bunkers - they can also provide real solid cover instead of only concealment like the bushes - but not sure if that would be historically correct.
mhhh? Maybe a log cabin?
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Or a spider hole, maybe you could make the cover a door that can be closed :?
Image
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

There were several native dwellings at the base of Bloddy Ridge, just shacks, really. Sorry, I didn't show you an image of the right side:

Image
Image
Post Reply