The Escape (spearhead Singe Player)
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Lone_Rebel
- Sergeant
- Posts: 72
- Joined: Sat Jul 05, 2003 11:39 pm
- Location: USA
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The Escape (spearhead Singe Player)
Hey guys this is my first attempt at a Single Player map, try it out and tell me what you think............ http://bb.1asphost.com/lonemaps/user_bia.pk3 put this file in the mainTA folder (must have spearhead). Tell me what you think and give any
constructive
criticism you have. Thanks and enjoy
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
hey, ill try it out. always looking for more sp maps, if it's great enough ill pm Shifty about it..
EDIT:
arg!! my net hates me. anytime i follow a link i blow the whole dang thing, cannot find server, cannot find server. incompetant machine.

EDIT:
arg!! my net hates me. anytime i follow a link i blow the whole dang thing, cannot find server, cannot find server. incompetant machine.
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
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echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
hey lone rebel, This is the first time I have ever tryed a custom singleplayer map. Heck of a job as far as I can tell. The music and noise are awesome and the game play is pretty smooth. The only thing I would say is the allied ai are kinda retarded(for lack of a better term). They get in the way and follow you to closely. I know nothing about scipting for sp maps but is there a way to make it so they would back off away from the player alittle. just an idea. Other than that it looks good...real good.
I think I may venture into the sp mapping, after seeing this it has made me look at those maps differently...the scripting looks cool, making ai do things would be interesting.
I think I may venture into the sp mapping, after seeing this it has made me look at those maps differently...the scripting looks cool, making ai do things would be interesting.

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Lone_Rebel
- Sergeant
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Cool! Glad you liked it, and the AI unfortunately are retarded ( i guess prison does that to you) they get too close pretty often, I will see if I can fix that, the next SP map I hope to make (the next in the series) will be outside so I can keep em away from ya. AI is the part I guess I need to read up on. Anway I will look into fixing their retardationness.
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
well i could help you wiht that. if you used the AI :Tutorial to get them to move like that at this site then just increase thsoe variables for ai.distance.
EDIT:
i hate to keep asking people to send their stuff but could you please please please send me that pk3? my net won' accept the download link.
EDIT:
i hate to keep asking people to send their stuff but could you please please please send me that pk3? my net won' accept the download link.
Moderator
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
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Lone_Rebel
- Sergeant
- Posts: 72
- Joined: Sat Jul 05, 2003 11:39 pm
- Location: USA
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Hey I fixed the AI trying to get a lil too close from being in prison so long. lol anyway they now keep their distance, but in a close up gunfight still kinda get in the way
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
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Lone_Rebel
- Sergeant
- Posts: 72
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Yes I noticed the horrible frames at the beginning, got any tips on that? I will also go back and disallow the AI to use the gate.
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
Read the VIS tutorial here. and the leafgroup tut
That would be good, I got wacked a few times trying to get to get out
, also slow it down a bit.
Also in one of the rooms (don't remember which one
) you have 3 bunker tables next to each other and they overlap.
That would be good, I got wacked a few times trying to get to get out
Also in one of the rooms (don't remember which one
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Lone_Rebel
- Sergeant
- Posts: 72
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- Location: USA
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Well I have started to fix the bad fps in my map but I have run into a problem. In my first room I put an area portal at the door and that works great, but for some reason the area portals everywhere else in my map are not working!
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
- MPowell1944
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