Post your scripting questions / solutions here
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fuhrer
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by fuhrer »
hey, ive added a line in the dm_scoreboard.urc but its only needed for one map..
cant think how to use the altered one instead of the original, dunno where its called into the map so to speak.
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jv_map
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by jv_map »
It's called by game code, and I don't think you can have a different scoreboard for a cerain map

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fuhrer
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by fuhrer »

must be able to
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fuhrer
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by fuhrer »
i should think before i post, lol alawys something else i was meant to say..
what game code? where is it so i can take a look?
does it have anything to do with the dm_precache?
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blue60007
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by blue60007 »
fuhrer wrote:i should think before i post, lol alawys something else i was meant to say..
what game code? where is it so i can take a look?
does it have anything to do with the dm_precache?
You might be able to cover up the old one with a new one?
I don't think EA has released the game code, or plans to...
No it doesn't have anything to do with dm_precache (as far as I know)...
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tltrude
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by tltrude »
The scoreboard messages can be changed, during the game, right in the script.
setcvar "g_obj_alliedtext2" ("hold it for "+ level.win_points + " seconds.")
Loop it for continues updates. There is about a 12 letter limit to those message lines.
Tom Trude,
