Bots unleashed!

Post your scripting questions / solutions here

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Guest

Post by Guest »

yea it works now

i have mad walls to the outside, trees and surround sound (u know with the dog barkin in the background.

I am tryin to make ur level more detailed.

THIS IS ALLLLLL THANKS 2 UUUUUUUUUU
U RULE!

PLZ find away to add the bots in the official mp levels or make more! CAUSE U RULE!

(i have made singleplayer maps TEST_TOWN) go play it (found in the moddertheater site)

and i am makin another single player level called (TEST_SNIPER) neally done.
Guest

Post by Guest »

I say, make the maps work around the bots. Great work mate. Like you say most people are asking for stuff that is impossible. Don't loose any sleep over it. Things like getting stuck in halways, make me wider or toss a greanade, and the score........ sheeeesh.

Bye
Teck
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Post by Teck »

jv_map wrote:
mohaa_rox wrote:Hmmm...... I think that we should have some score for the player. I killed many other axis but the score was "0". I killed myself and..."-1"! How disgraceful it was!
I'm afraid that can't be fixed either :(.
oh oh idea, in single player at the end of a "mission" you get a tally screen shows the number of SP bots killed, maybe it's possible to incorporate that into it some how? :D
jv_map
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Post by jv_map »

Teck wrote:
jv_map wrote:
mohaa_rox wrote:Hmmm...... I think that we should have some score for the player. I killed many other axis but the score was "0". I killed myself and..."-1"! How disgraceful it was!
I'm afraid that can't be fixed either :(.
oh oh idea, in single player at the end of a "mission" you get a tally screen shows the number of SP bots killed, maybe it's possible to incorporate that into it some how? :D
Nice idea but I'm afraid not. That's completely controlled by game code. :(
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LT.BARNES

can u do it like other objective levels

Post by LT.BARNES »

awww...

would love to see score limit and all the other bot names and scores.
dam.

Jv map i am gonna edit ya level to make it bigger (just more detail outside and so u can't see the walls behind the bunker at the start outside.
(but i am goin to finish my singleplayer level first.

1)JV MAP can u try and put the bots in the official mp levels?

2) Can u plz try and make the objective level like the others.... U know where when u die, u have to watch the others untill level is ova.

cause so far the axis can't win only the allies.
would love it if the bots only get one life and the axis untill round is ova
Captain Speirs
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Post by Captain Speirs »

Excellent job of creating bots. I had a blast playing this map. The only problem is the distance from the allies spawning point to the axis mg-42's. It is simply too close and you get killed easily.
BlaCk LeGeND

Post by BlaCk LeGeND »

heya i love ure work :D
but i have a question.
i aint in the modding world but i am a real player and cant you make difficult elvels of the bots realy would like to see bots that r hard to defeat so you can "train" on the bots or bots that r allmost invincible.
hope on a awnser if that is possible.

greeetzzz!!
Cpt. Cunt

Heres a bug!!!

Post by Cpt. Cunt »

the dam thing wont work!!!, it loads half way though the map, then nothin!!!!! it just stops loading n give me my curser

how do ya fix that?
Teck
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Post by Teck »

jv_map wrote:
Teck wrote:
jv_map wrote: I'm afraid that can't be fixed either :(.
oh oh idea, in single player at the end of a "mission" you get a tally screen shows the number of SP bots killed, maybe it's possible to incorporate that into it some how? :D
Nice idea but I'm afraid not. That's completely controlled by game code. :(
:(
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mohaa_rox
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Post by mohaa_rox »

By the way, I also noticed that the bots can whack each other with the gun. That's not fair. I also noticed that I could kill Allies.
Live to map, not map to live.
-mohaa_rox, .map
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jv_map
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Post by jv_map »

Hmm but how would you find out when a bot has killed someone? And by whom a bot is killed?

Also, I'm pretty sure the var you're talking about is client-side.
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Sceptic

MOHAA bots

Post by Sceptic »

When will you be able to make bots for other maps?
These bots aren't bad and it will be very good to play these bots on other maps, because other maps are really great :)
Rookie One

Good job!

Post by Rookie One »

Good job, jv_map! :D 8) This map is cool, too! But I think you should decrease bots' accuracy with MG42. And the game (MoHAA) should "think" that bots are server's clients (you know - they should have nicks, if you kill them [bots], you should get frags and info about which part of their body you hit - like bots for Counter-Strike). Except these things, your work is PERFECT!!! :twisted: :twisted: :twisted:
Oh, I forgot: can you write a tutorial how to make maps with bots?

Good luck!

Rookie One
Teck
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Post by Teck »

:shock: is it just me or did this thread loose some posts... lol o.O
Innkeeper
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Post by Innkeeper »

I think it was split, not sure why.
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