Hello,
I made an simple patch mesh, width: 3 height 3. and gived it a texture
So I get this:
http://www.mm2x.com/upload/files/rommel1.JPG
But when I tried to rotate the texture, I get this:
http://www.mm2x.com/upload/files/rommel2.JPG
The textures is gone..
It's weird because I did this before and then there was no problem with the texture.
Someone know what's wrong?
Thnx At0miC
simple patch mesh
Moderator: Moderators
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
You can also use S (surface inspector) on most patches, but you have to manually type in the values for scale, shift and rotation. But you have to enter the scale first.
But the Patch Inspector (P) is perfect as tltrude and Bjarne BZR pointed out.
The [Set] values are the number of times the texture will repeat along the 2 axes. So 1 1 will fit the tex to the patch.
But the Patch Inspector (P) is perfect as tltrude and Bjarne BZR pointed out.
The [Set] values are the number of times the texture will repeat along the 2 axes. So 1 1 will fit the tex to the patch.
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Actually I was talking about the S (surface inspector), haven't seen the Patch specific dialig beforecrunch wrote:You can also use S (surface inspector) on most patches, but you have to manually type in the values for scale, shift and rotation. But you have to enter the scale first.
But the Patch Inspector (P) is perfect as tltrude and Bjarne BZR pointed out.
Well, you're not the only one.Bjarne BZR wrote:Actually I was talking about the S (surface inspector), haven't seen the Patch specific dialig beforecrunch wrote:You can also use S (surface inspector) on most patches, but you have to manually type in the values for scale, shift and rotation. But you have to enter the scale first.
But the Patch Inspector (P) is perfect as tltrude and Bjarne BZR pointed out.
EDIT: Just checked it out, that's cool! And handy.



