yea i got this from counterstrike and i thought it would be cool. anyway how can i make it so walls can be shot through? i tried non-solid and the flag just goes away. is there anyway esle?
There are only 10 kinds of people in this world; those who know what binary is, and those who don't.
Make the wall a script_object, then click on the NOT_SOLID check box. If you still want it to block players, make a copy of the wall and give it player clip texture (its under common).
tltrude wrote:Make the wall a script_object, then click on the NOT_SOLID check box. If you still want it to block players, make a copy of the wall and give it player clip texture (its under common).
The surface of a brush is affected by the texture shader. But, it is much easier to make it a script_object, than it is to write a new shader. The properties you see in the surface inspector window will probably only work for textures that have no shader to start with.
i see, i was goin in surface inspector, not entity properties. now for the ultimate question, can i make it block nades and players, but not bullets???? *dun dun dun*
make a copy of it, not a script_object, just a regalar brush and give it a player clip and place it on top of it. As for grenades, is there a grenade clip?
Granades and rockets are refered to using the name "projectile". So if you targetname the script_object wall say "mywall" you can do this in the script.