Brushes non-solid

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tltrude
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Post by tltrude »

This might work to blocks granades!!

Code: Select all

textures/common/projectileclip
{
	qer_editorimage textures/common/projectileclip.tga
	qer_keyword utility
	qer_trans .4
	surfaceparm nodraw 
	surfaceparm nomarks
	surfaceparm nonsolid
	surfaceparm fence 
	surfaceparm trans
}
The surface parameters "fence" is used for deck grate, so it should allow bullets through. You'll have to make a tga for it.
Last edited by tltrude on Sat May 08, 2004 2:36 pm, edited 1 time in total.
Tom Trude,

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blue60007
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Post by blue60007 »

Try it, but I don't see how that blocks grenades. :? :oops:
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kai0ty
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Post by kai0ty »

tltrude wrote:This might work to blocks granades!!

Code: Select all

textures/common/projectileclip
{
	qer_editorimage textures/common/projectileclip.tga
	qer_keyword utility
	qer_trans .4
	surfaceparm nodraw 
	surfaceparm nomarks
	surfaceparm nonsolid
	surfaceparm fence 
	surfaceparm trans
}
uh, yea. can u tell me more of a step by step way of what ur telling me to do, im lost :)


The surface parameters "fence" is used for deck grate, so it should allow bullets through. You'll have to make a tga for it.
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tltrude
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solid

Post by tltrude »

kai0ty wrote:um, that didnt work. the wall is still solid, and in the editor as soon as i close script inspector it just unchecks everyhintg. help? lol
Just select the wall and hit key N. Then double click on "script_object" in the list of entities, and also click on "NOT_SOLID". To block players, you will then need another brush with comon/playerclip texture. The wall and the playerclip brush will then allow bullets and projectiles to pass through, but not players.
Tom Trude,

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kai0ty
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Post by kai0ty »

god i hate this, i typed a message in the above post, stupid crap lol. anyway, can u guid me through that a littel more tom? im not sure what ur trying to say.
kai0ty
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Post by kai0ty »

or anyone for that matter, what is that code even? thanks.
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