Code: Select all
textures/common/projectileclip
{
qer_editorimage textures/common/projectileclip.tga
qer_keyword utility
qer_trans .4
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm fence
surfaceparm trans
}
Moderator: Moderators
Code: Select all
textures/common/projectileclip
{
qer_editorimage textures/common/projectileclip.tga
qer_keyword utility
qer_trans .4
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm fence
surfaceparm trans
}
tltrude wrote:This might work to blocks granades!!
uh, yea. can u tell me more of a step by step way of what ur telling me to do, im lostCode: Select all
textures/common/projectileclip { qer_editorimage textures/common/projectileclip.tga qer_keyword utility qer_trans .4 surfaceparm nodraw surfaceparm nomarks surfaceparm nonsolid surfaceparm fence surfaceparm trans }![]()
The surface parameters "fence" is used for deck grate, so it should allow bullets through. You'll have to make a tga for it.
Just select the wall and hit key N. Then double click on "script_object" in the list of entities, and also click on "NOT_SOLID". To block players, you will then need another brush with comon/playerclip texture. The wall and the playerclip brush will then allow bullets and projectiles to pass through, but not players.kai0ty wrote:um, that didnt work. the wall is still solid, and in the editor as soon as i close script inspector it just unchecks everyhintg. help? lol