This is what i says when i try to load my map.... it starts the load then brings me to the main menu
error loading map need help...
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Sushi-Beast
- Lance Corporal
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- Joined: Wed May 05, 2004 12:22 am
error loading map need help...
This is what i says when i try to load my map.... it starts the load then brings me to the main menu
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Sushi-Beast
- Lance Corporal
- Posts: 24
- Joined: Wed May 05, 2004 12:22 am
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Sushi-Beast
- Lance Corporal
- Posts: 24
- Joined: Wed May 05, 2004 12:22 am
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Sushi-Beast
- Lance Corporal
- Posts: 24
- Joined: Wed May 05, 2004 12:22 am
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panTera
- Brigadier General
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If two doors touch, they are assumed to be connected and operate as a unit unless you check the 'Door_dont_link box'. But then again that wouldn't stop the map from loading... ok, so that's not it.
Are you absolutely sure there's no part of a grouped entity left when looking at the list in the Entity_info window? To completely select a grouped entity like a door (usually 1 brush+origin brush) you can select one part and press Ctrl+E, which will select everything that's part of that group.
Sometimes an error can be very misleading. In the pic you posted it seems to hang right after the "Setting up shaders" part, could it be a bad shader maybe? (since that can crash a map). Remember to take all custom pk3's out of the main folder when working in Radiant.
If this is all not the case and no bad entity can be found then could you just tell us how you've made your doors since a standard door doesn't require a targetname.
Are you absolutely sure there's no part of a grouped entity left when looking at the list in the Entity_info window? To completely select a grouped entity like a door (usually 1 brush+origin brush) you can select one part and press Ctrl+E, which will select everything that's part of that group.
Sometimes an error can be very misleading. In the pic you posted it seems to hang right after the "Setting up shaders" part, could it be a bad shader maybe? (since that can crash a map). Remember to take all custom pk3's out of the main folder when working in Radiant.
If this is all not the case and no bad entity can be found then could you just tell us how you've made your doors since a standard door doesn't require a targetname.
Did you delete all the door origins too? Maybe u left some origins with bad target names.Sushi-Beast wrote:i just deleted everysingle door and i get the same exact error message.... could it be my game...
What M&M said made sense about the wrong font.
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