The Escape (spearhead Singe Player)

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Lone_Rebel
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The Escape (spearhead Singe Player)

Post by Lone_Rebel »

Hey guys this is my first attempt at a Single Player map, try it out and tell me what you think............ http://bb.1asphost.com/lonemaps/user_bia.pk3 put this file in the mainTA folder (must have spearhead). Tell me what you think and give any :!: constructive :!: criticism you have. Thanks and enjoy
It's not whether you win or lose... It is how many enemies you take down with you that counts.
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lizardkid
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Post by lizardkid »

hey, ill try it out. always looking for more sp maps, if it's great enough ill pm Shifty about it..

EDIT:
arg!! my net hates me. anytime i follow a link i blow the whole dang thing, cannot find server, cannot find server. incompetant machine.
:evil: :roll:
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Mj
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Post by Mj »

I'll be glad to give it a shimmy over the weekend :)
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echo_rancid
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Post by echo_rancid »

hey lone rebel, This is the first time I have ever tryed a custom singleplayer map. Heck of a job as far as I can tell. The music and noise are awesome and the game play is pretty smooth. The only thing I would say is the allied ai are kinda retarded(for lack of a better term). They get in the way and follow you to closely. I know nothing about scipting for sp maps but is there a way to make it so they would back off away from the player alittle. just an idea. Other than that it looks good...real good.

I think I may venture into the sp mapping, after seeing this it has made me look at those maps differently...the scripting looks cool, making ai do things would be interesting.
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Lone_Rebel
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Post by Lone_Rebel »

Cool! Glad you liked it, and the AI unfortunately are retarded ( i guess prison does that to you) they get too close pretty often, I will see if I can fix that, the next SP map I hope to make (the next in the series) will be outside so I can keep em away from ya. AI is the part I guess I need to read up on. Anway I will look into fixing their retardationness.
It's not whether you win or lose... It is how many enemies you take down with you that counts.
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Lone's MOH Maps
lizardkid
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Post by lizardkid »

well i could help you wiht that. if you used the AI :Tutorial to get them to move like that at this site then just increase thsoe variables for ai.distance.

EDIT:
i hate to keep asking people to send their stuff but could you please please please send me that pk3? my net won' accept the download link.
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Lone_Rebel
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Post by Lone_Rebel »

Hey I fixed the AI trying to get a lil too close from being in prison so long. lol anyway they now keep their distance, but in a close up gunfight still kinda get in the way
It's not whether you win or lose... It is how many enemies you take down with you that counts.
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blue60007
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Post by blue60007 »

I just check it out, very nice! Two things, the first areas need some major vis work! I had about 30 - 40 fps, indoors. Also in the last part where you are leaving that swining gate gets triggered by your friendlys and wacks them around, I would drop the swinging part. I just went around.
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Lone_Rebel
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Post by Lone_Rebel »

Yes I noticed the horrible frames at the beginning, got any tips on that? I will also go back and disallow the AI to use the gate.
It's not whether you win or lose... It is how many enemies you take down with you that counts.
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blue60007
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Post by blue60007 »

Read the VIS tutorial here. and the leafgroup tut

That would be good, I got wacked a few times trying to get to get out :lol: , also slow it down a bit.

Also in one of the rooms (don't remember which one :oops: ) you have 3 bunker tables next to each other and they overlap.
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lizardkid
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Post by lizardkid »

check out the tut on areaportalling, it comes in useful and for indoors it's much nicer than leafgroups... um... here we are..

/t.php?id=81

concept is kinda tough to understand but it'll all be clear...
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Mj
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Post by Mj »

Lol
This concludes this tutorial. Time to yell EUREKA!

EUREKA!
hahaha, its a good tut, but i do recall seeing those pics b4 in a different tut... :wink:

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Lone_Rebel
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Post by Lone_Rebel »

Well I have started to fix the bad fps in my map but I have run into a problem. In my first room I put an area portal at the door and that works great, but for some reason the area portals everywhere else in my map are not working!
It's not whether you win or lose... It is how many enemies you take down with you that counts.
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blue60007
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Post by blue60007 »

I think they have to touch two areas, make sure it's not going through one and then into another brush that doesn't even touch the door.
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MPowell1944
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Post by MPowell1944 »

Excellent work on the atmosphere and AI. I liked the map.
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