Can someone help me, I need to compile using maintt as the directory for textures, tik files, and skc files.
In my map I have included Breakthrough textures and objects which require these files from the maintt folder.
I tried to use a mod and use all the shader's, tik's and skc's. Once I did this, I had a compiling error, which told me I had too much in my scripts folder.
I altered my project settings in the SDK to maintt instead of mainta. I compiled using command prompt, using q3map.exe and mohlight.exe..
Would compiling through the editor help?
BT Compiling?
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chrisjbooth2001
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