Erm.. I'm sorry to say this but I get almost unplayable fps most of the time(?). My system is an AMD1600+256ddr+GF2Ti; not the fastest but more than enough to play Mohaa. I've tried rebooting and starting Mohaa and the map over and over again but it didn't make a difference.
When I noclipped through the map I noticed a lot of redundant faces and also big unlit parts that should have been caulked away. Also I noticed you didn't mitter the walls
* and other similar brush connections which mean you get more faces than needed. Did you use caulk at all? If not or hardly then I really suggest you look into it again (or at least think about it; this probably also clears up a bit why a fullcompile was taking so long). I can imagine you don't wanna hear about redoing stuff but it will definitely be worth the effort and make the map playable for people who don't have a killer system. Weird that no one else here has noticed that problem.
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*by this I mean making walls connect like the first method:)
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However, this doesn't take away the fact that the map in itself is pretty good (including the ton of nice custom textures), but performance can certainly be optimized.