The Escape (spearhead Singe Player)
Moderator: Moderators
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Lone_Rebel
- Sergeant
- Posts: 72
- Joined: Sat Jul 05, 2003 11:39 pm
- Location: USA
- Contact:
Well lol in an attempt to fix up the frame rates I think I may have killed my map... I am working on it but its starting to get pretty glitchy 
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
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Lone_Rebel
- Sergeant
- Posts: 72
- Joined: Sat Jul 05, 2003 11:39 pm
- Location: USA
- Contact:
well its really messed up, one of section of the map is gone, and the game crashes once you hit this certain area. I have it to log console, and it doesnt log any unusual errors, it just stops in mid sentence.
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
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Lone_Rebel
- Sergeant
- Posts: 72
- Joined: Sat Jul 05, 2003 11:39 pm
- Location: USA
- Contact:
Okay, I will email you the .map file. hope you can fix it! thanks in advance
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
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Lone_Rebel
- Sergeant
- Posts: 72
- Joined: Sat Jul 05, 2003 11:39 pm
- Location: USA
- Contact:
Is it wise to make all brushes detail? the VIS tutorial says NOT to do this.
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
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Lone_Rebel
- Sergeant
- Posts: 72
- Joined: Sat Jul 05, 2003 11:39 pm
- Location: USA
- Contact:
taking that long? dang lol took very little time on mine. You using the spearhead SDK? or mohaa tools (dunno that it matters but I use spearhead SDK) Oh one thing I dunno if I told you but I think I did... the map has one spot in the tunnel to the armory where its screwed up (walls andfloor invisible) and also for some reason it keeps exiting the game for me at the point where you go into the kitchen.
It's not whether you win or lose... It is how many enemies you take down with you that counts.

Lone's MOH Maps

Lone's MOH Maps
Well I've made some improvements. The hallways have gotten lots better, and the rooms a tiny bit better. If you can get those areaportals working I bet that will improve the rooms! I think if you try thickening the walls and making the areaportals thicker, might help. Also you shouldn't really build on Grid 1, at least Grid 2, and preferably Grid 3. You should keep thicknesses to things like 2, 4, 8, 16, 32, 64 etc...
Check your email...
Check your email...
