i took a big pic to explain hehe better than words :p

1) this the glas_rad.tga
2)glas.tga
1 et 2 are from a custom and basic glas texture
3) this the texture i want to make translucent like a window with the symbol inside
4) this the the glas_rad.tga resized and i incrusted inside the symbol i want (called it glas_rad_room.tga)
5)the glas.tga resized with the symbol (called it glas_room.tga)
shader........i took it from the glas.shader
Code: Select all
textures/test/mytest
{
qer_editorimage textures/test/glas_rad_room.tga
qer_keyword window
qer_keyword glass
qer_trans .4
surfaceparm glass
{
map textures/mohcommon/envnormndy_day.tga
tcgen environment
alphagen const .2
blendFunc blend
}
{
map textures/test/glas_room.tga
depthWrite
alphaFunc GE128
nextbundle
map $lightmap
}
}
But in game nothing is translucent and in other side where the no_draw texture stand i see nothing like there were a hole !
thanks if someone as a solution,
i even tried the to select translucent via "s"
