Help With Compileing
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{WSS|P}Velociraptor
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Help With Compileing
Hello,
I could really use some help on compiling.
First off, I'm a MOHAAB ONLY PLAYER NOT SPEARHEAD OR AA.
First thing I do is make the map it self, then do ALL the bsp options, then save it. (I saved it to E:/EAGAMES/MOHAA/maps) and then I take out the Mbuilder and set the Gamedir so the right zone (I know that works because it launches AA after compiling it) and then the complied to E:\EAGAME~1\MOHAA\main\ (where I saved the map) and then the MapSorceDir
i put it the same place, E:\EAGAME~1\MOHAA\main\.
and then I see the map on the bottom screen and click it and dos window comes up and i press space bar 3 times and then Allied Assault Starts To Launch up and I close it and load breakthrough. And when I get in the came and type in the console:
map work (the map's name is work)
And it comes up saying it can?t find the .bsp file...???
I could really use your guys help.
Thanks.
I could really use some help on compiling.
First off, I'm a MOHAAB ONLY PLAYER NOT SPEARHEAD OR AA.
First thing I do is make the map it self, then do ALL the bsp options, then save it. (I saved it to E:/EAGAMES/MOHAA/maps) and then I take out the Mbuilder and set the Gamedir so the right zone (I know that works because it launches AA after compiling it) and then the complied to E:\EAGAME~1\MOHAA\main\ (where I saved the map) and then the MapSorceDir
i put it the same place, E:\EAGAME~1\MOHAA\main\.
and then I see the map on the bottom screen and click it and dos window comes up and i press space bar 3 times and then Allied Assault Starts To Launch up and I close it and load breakthrough. And when I get in the came and type in the console:
map work (the map's name is work)
And it comes up saying it can?t find the .bsp file...???
I could really use your guys help.
Thanks.
vis
The .vis and .prt files are only used by the compilers and do not need to be moved. Only the map (.bsp) and the script (.scr), if there is one, are required.
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{WSS|P}Velociraptor
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the .map is the source file, and the .bak is a back up file (bak up
). Batch files are .bat, you should get a .bsp, a .prt, a .vis. You'll need at least the .bsp in the /maintt/maps/ folder. More than likely these will get put in the directory as the .map's so if you save your map in /maintt/maps/ the .bsp should go into that folder.
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{WSS|P}Velociraptor
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agentmad007
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{WSS|P}Velociraptor
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So here is what I do, I build the map and then save it. NOTHING ELS.
then open Mbuilder and I see the map. I click it then hit build.
THIS IS WHAT IT SAYS
E:\EAGAME~1\MOHAA\maintt\maps>"E:\EAGAME~1\MOHAA\MOHAAT~1\Q3map.exe" -gamedir E
:\EAGAME~1\MOHAA E:\EAGAME~1\MOHAA\maintt\maps\Please.map
---- q3map ----
----- FS_Startup -----
----------------------
27179 files in pk3 files
************ ERROR ************
MatchToken( "{" ) failed at line 52 in file scripts/german_8thhighcountry.shader
E:\EAGAME~1\MOHAA\maintt\maps>pause
Press any key to continue . . .
E:\EAGAME~1\MOHAA\maintt\maps>"E:\EAGAME~1\MOHAA\MOHAAT~1\Q3map.exe" -vis -game
dir E:\EAGAME~1\MOHAA E:\EAGAME~1\MOHAA\maintt\maps\Please.map
---- vis ----
----- FS_Startup -----
----------------------
27179 files in pk3 files
reading E:\EAGAME~1\MOHAA\maintt\maps\Please.bsp
************ ERROR ************
Error opening E:\EAGAME~1\MOHAA\maintt\maps\Please.bsp: No such file or director
y
E:\EAGAME~1\MOHAA\maintt\maps>pause
Press any key to continue . . .
And then it ends.
and i go into my mohaa maintt maps folder and only see the
.map and .bak
NO BSP!!?????
then open Mbuilder and I see the map. I click it then hit build.
THIS IS WHAT IT SAYS
E:\EAGAME~1\MOHAA\maintt\maps>"E:\EAGAME~1\MOHAA\MOHAAT~1\Q3map.exe" -gamedir E
:\EAGAME~1\MOHAA E:\EAGAME~1\MOHAA\maintt\maps\Please.map
---- q3map ----
----- FS_Startup -----
----------------------
27179 files in pk3 files
************ ERROR ************
MatchToken( "{" ) failed at line 52 in file scripts/german_8thhighcountry.shader
E:\EAGAME~1\MOHAA\maintt\maps>pause
Press any key to continue . . .
E:\EAGAME~1\MOHAA\maintt\maps>"E:\EAGAME~1\MOHAA\MOHAAT~1\Q3map.exe" -vis -game
dir E:\EAGAME~1\MOHAA E:\EAGAME~1\MOHAA\maintt\maps\Please.map
---- vis ----
----- FS_Startup -----
----------------------
27179 files in pk3 files
reading E:\EAGAME~1\MOHAA\maintt\maps\Please.bsp
************ ERROR ************
Error opening E:\EAGAME~1\MOHAA\maintt\maps\Please.bsp: No such file or director
y
E:\EAGAME~1\MOHAA\maintt\maps>pause
Press any key to continue . . .
And then it ends.
and i go into my mohaa maintt maps folder and only see the
.map and .bak
NO BSP!!?????
If this is a shader you made (german_8thhighcountry) then open it up and go to line 52 and you either have an extra or are missing a bracket. If this isn't one you made, remove all custom pk3's and put them in a temporary folder. Like I made a folder /maintt/pk3/ and then just drag them in there during compiles.{WSS|P}Velociraptor wrote:************ ERROR ************
MatchToken( "{" ) failed at line 52 in file scripts/german_8thhighcountry.shader
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{WSS|P}Velociraptor
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So on the mohradient i clicked on bsp then bsp_BSP
and here what it said
==================
Running bsp command...
q3map -v -gamedir ../mohaa/ E:\EA GAMES\MOHAA\maintt\maps\unnamed.map
E:\EA GAMES\MOHAA\maintt\maps>q3map -v -gamedir ../mohaa/ E:\EA GAMES\MOHAA\maintt\maps\unnamed.map
completed.
Run time was 0 hours, 0 minutes and 0 seconds
and here what it said
==================
Running bsp command...
q3map -v -gamedir ../mohaa/ E:\EA GAMES\MOHAA\maintt\maps\unnamed.map
E:\EA GAMES\MOHAA\maintt\maps>q3map -v -gamedir ../mohaa/ E:\EA GAMES\MOHAA\maintt\maps\unnamed.map
completed.
Run time was 0 hours, 0 minutes and 0 seconds
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agentmad007
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{WSS|P}Velociraptor
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mods
It may be a bad file in a mod pk3 you downloaded. All non-original pk3s should be put in a temp folder while you are mapping.

