a script manual converted from g_allclasses.html

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Kentaro-K.21
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a script manual converted from g_allclasses.html

Post by Kentaro-K.21 »

blue60007
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Post by blue60007 »

Very nice! :) It has a much better layout and organization than the stock one, great job! I'll be using this instead of the original...
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Kentaro-K.21
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chm version

Post by Kentaro-K.21 »

hi, blue60007.
i'm glad that you are interested in that alter version.

today, i have converted it to .chm format.



here is .chm format, the windows html help version.

http://homepage3.nifty.com/kkdf/Game_Mo ... es.chm.rar

and i wonder if anyone has g_allclasses.html of another version (i.e. spearhead).
with the another html file, i can extend the current version so that you can easily distinguish whether a certain function is supported in which version.
fuhrer
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Post by fuhrer »

what do i use to open a rar file?
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Mj
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Post by Mj »

blue60007
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Re: chm version

Post by blue60007 »

Kentaro-K.21 wrote:hi, blue60007.
i'm glad that you are interested in that alter version.

today, i have converted it to .chm format.



here is .chm format, the windows html help version.

http://homepage3.nifty.com/kkdf/Game_Mo ... es.chm.rar

and i wonder if anyone has g_allclasses.html of another version (i.e. spearhead).
with the another html file, i can extend the current version so that you can easily distinguish whether a certain function is supported in which version.
Say maybe you could make a huge help file and somehow get it to show in the help menu in radiant, or at least a plugin. Then you could easily access it from radiant when you need a reference...
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Kentaro-K.21
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Post by Kentaro-K.21 »

hmm, i'm sorry. there appears to be a misunderstanding due to lack of goal in this topic.

goal is simple; to make better script class reference than original g_allclasses.html. and i don't have further planning than this goal.

while i'm groping to better representation of g_allclasses.html, suddenly the good idea i had found was to use html help (.chm) format.

html help provides you to contents tree/indexing/searching features. and i thought these features were fit for representation of script class reference (g_allclasses.html).

and... my say at last is, i merely look for g_allclasses.html attached in another mohaa version (spearhead, etc...). purpose is, to integrate them into a single html help reference.
Kentaro-K.21
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Location: Japan

minor update of script reference

Post by Kentaro-K.21 »

new version includes both AA and SH (spearhead) script reference.

it may contains enough mistakes due to mechanical conversion work.

http://homepage3.nifty.com/kkdf/mohaa/index.html
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tltrude
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Very cool

Post by tltrude »

Very, very, cool! At least some of us know what it is for, ha ha. The only bad thing about it is that it gives me 1000 new scripting ideas all at the same time, lol!

Good job!
Tom Trude,

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blue60007
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Post by blue60007 »

Keep up the good work! :D

EDIT: A very nice reference, easy to find what you want.
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Kentaro-K.21
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minor updated

Post by Kentaro-K.21 »

thanks a lot.

minor updated ver is out. this ver contains BT's g_allclasses.html help.

http://homepage3.nifty.com/kkdf/Game_Mo ... 070001.rar
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