first map

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[-[usf]-] commando
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first map

Post by [-[usf]-] commando »

here r a few pics of my first map i have been working on

http://usfcommando.customer.netspace.net.au/map%20pics/

hope ya all like
[-[usf]-] commando
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Post by [-[usf]-] commando »

OK MUST LOOK CRAP
Bjarne BZR
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Post by Bjarne BZR »

Looks really good. The FPS is a bit on the low side, but the map looks good. Nice work!
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Krane
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Post by Krane »

Good work! Take care of the fps and you will have a nice map!
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-=[BAD]=-dodgerman[CL]
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Post by -=[BAD]=-dodgerman[CL] »

is it me or is it dark, looks good but i can't see much.
[-[usf]-] commando
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Post by [-[usf]-] commando »

yer i dont know y the ss look dark when i take em
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Post by M&M »

try brightning up the screenies by any picture editing program :wink:
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[ARGW] Tenebris
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Post by [ARGW] Tenebris »

I f****d up my own maps enough to remember that kind of look... :wink:

Commando, there's no light of any kind on that map... Cause the sky looks good, so the problem isn't jpgs being too dark... Even if you're going for a "nighty-feeling" like Bjarne did on "Stalingrad - 1943" <place your ovations here> you may set some low ambient light or some low-reddish sunlight to go with that dawny-looking sky... That would be enough, I think, to make that a superb looking map...

(And I'm aware I'm fairly new here and I shouldn't be taking the liberty to give directions to others... Sorry if I'm giving that feeling, I don't mean to be a wiseguy... Just trying to help, since I've made that no-lights-at-all mistake myself...)
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Post by kai0ty »

[ARGW] Tenebris wrote:I f****d up my own maps enough to remember that kind of look... :wink:

Commando, there's no light of any kind on that map... Cause the sky looks good, so the problem isn't jpgs being too dark... Even if you're going for a "nighty-feeling" like Bjarne did on "Stalingrad - 1943" <place your ovations here> you may set some low ambient light or some low-reddish sunlight to go with that dawny-looking sky... That would be enough, I think, to make that a superb looking map...

(And I'm aware I'm fairly new here and I shouldn't be taking the liberty to give directions to others... Sorry if I'm giving that feeling, I don't mean to be a wiseguy... Just trying to help, since I've made that no-lights-at-all mistake myself...)
all comments are good comments.
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[-[usf]-] commando
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Post by [-[usf]-] commando »

thats it all replies comments help in one way or another thanks 4 ur tips i hadnt really chose a sky yet i just done that so i could compile and make sure things looked ok while i was makeing the map
[-[usf]-] commando
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Post by [-[usf]-] commando »

what numbers would red b? or reddish?
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kai0ty
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Post by kai0ty »

well the colors for the suncolor and ambient light go in RGB (red green blue) so a reddish color would be maybe 40 20 20 (just throwin out numbers) and the screens are kinda dark but it looks pretty good.
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