Mapping help: player start?
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Mapping help: player start?
Hey im new to mapping, im tring to add the player start to my map but the info parnt isn't there, i made a small map before consinisting of 2 rooms connected by a hall and a third in the middle entered through a door which had a window in it, i made the player start in that, i've read the tutorials but its not there in mine now.. can anyone help?
- williewisp
- First Lieutenant
- Posts: 208
- Joined: Fri May 16, 2003 1:10 pm
- Location: ireland
install.txt
There is a text file named "INSTALL.TXT" in the MOHAATools folder you should read.
Re: install.txt
I read all that and everything but it's still not theretltrude wrote:There is a text file named "INSTALL.TXT" in the MOHAATools folder you should read.
Project settings
In the Editor, File > Project Setting must be set to the correct base path to find your game. Here is what mine says.
Base path:
C:\Program Files\EA GAMES\MOHAA\
Map path:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\
Autosave:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\
entitydir:
code/
modelmask:
*.tik
moddir:
main
Notice that I have my maps stored in a folder with my name. That keeps all the editor junk files away for the game.
Base path:
C:\Program Files\EA GAMES\MOHAA\
Map path:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\
Autosave:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\
entitydir:
code/
modelmask:
*.tik
moddir:
main
Notice that I have my maps stored in a folder with my name. That keeps all the editor junk files away for the game.
Last edited by tltrude on Sun May 16, 2004 10:47 pm, edited 2 times in total.
- williewisp
- First Lieutenant
- Posts: 208
- Joined: Fri May 16, 2003 1:10 pm
- Location: ireland
are all the project settings right??
{
"brush_primit" "0"
"basepath" "c:\program files\ea games\mohaa\"
"rshcmd" ""
"autosave" "C:\Program Files\MOHAATools\projects\till_the_end\auto_save\till_the_end.map"
"mapspath" "C:\Program Files\MOHAATools\projects\till_the_end\till_the_end.map"
"remotebasepath" ""
"modelmask" "*.tik"
"entitydir" "code/"
"moddir" "main"
"bsp_BSP" "! q3map -v -gamedir ../mohaa/ $"
"bsp_Vis (fast)" "! q3map -vis -v -fast -gamedir ../mohaa/ $"
"bsp_Vis" "! q3map -vis -v -gamedir ../mohaa/ $"
"bsp_Light (fast)" "! mohlight -v -fast -gamedir ../mohaa/ $"
"bsp_Light" "! mohlight -v -gamedir ../mohaa/ $"
"bsp_Light (final)" "! mohlight -v -final -gamedir ../mohaa/ $"
}
thats in my one.. (if you open a .qe4(project file) in a txt editor))
{
"brush_primit" "0"
"basepath" "c:\program files\ea games\mohaa\"
"rshcmd" ""
"autosave" "C:\Program Files\MOHAATools\projects\till_the_end\auto_save\till_the_end.map"
"mapspath" "C:\Program Files\MOHAATools\projects\till_the_end\till_the_end.map"
"remotebasepath" ""
"modelmask" "*.tik"
"entitydir" "code/"
"moddir" "main"
"bsp_BSP" "! q3map -v -gamedir ../mohaa/ $"
"bsp_Vis (fast)" "! q3map -vis -v -fast -gamedir ../mohaa/ $"
"bsp_Vis" "! q3map -vis -v -gamedir ../mohaa/ $"
"bsp_Light (fast)" "! mohlight -v -fast -gamedir ../mohaa/ $"
"bsp_Light" "! mohlight -v -gamedir ../mohaa/ $"
"bsp_Light (final)" "! mohlight -v -final -gamedir ../mohaa/ $"
}
thats in my one.. (if you open a .qe4(project file) in a txt editor))
it's not a time for thinking its a time for drinking!
-
[-[usf]-] commando
- Sergeant Major
- Posts: 103
- Joined: Sun Dec 15, 2002 4:09 pm
- Location: australia
- Contact:
umm soz dont know exactly
thought the file was meant to go to mohaa not mohaa /main but i was wrong
thought the file was meant to go to mohaa not mohaa /main but i was wrong
Last edited by [-[usf]-] commando on Sun May 16, 2004 11:12 pm, edited 1 time in total.

problem
Well, then your not explaining your problem right. Be sure to restart mohradiant to see the changes.
entdefs.pk3 goes in MHOAA/main .
entdefs.pk3 goes in MHOAA/main .

