Mapping help: player start?

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{^}RaY{^}
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Mapping help: player start?

Post by {^}RaY{^} »

Hey im new to mapping, im tring to add the player start to my map but the info parnt isn't there, i made a small map before consinisting of 2 rooms connected by a hall and a third in the middle entered through a door which had a window in it, i made the player start in that, i've read the tutorials but its not there in mine now.. can anyone help?
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williewisp
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Post by williewisp »

did ya put the entdefs.pk3 in you mohaa main folder??
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tltrude
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install.txt

Post by tltrude »

There is a text file named "INSTALL.TXT" in the MOHAATools folder you should read.
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Post by {^}RaY{^} »

willie the wisp wrote:did ya put the entdefs.pk3 in you mohaa main folder??
Yah, i put it in mohaa/main
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Re: install.txt

Post by {^}RaY{^} »

tltrude wrote:There is a text file named "INSTALL.TXT" in the MOHAATools folder you should read.
I read all that and everything but it's still not there
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tltrude
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Project settings

Post by tltrude »

In the Editor, File > Project Setting must be set to the correct base path to find your game. Here is what mine says.

Base path:
C:\Program Files\EA GAMES\MOHAA\

Map path:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\

Autosave:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\

entitydir:
code/

modelmask:
*.tik

moddir:
main

Notice that I have my maps stored in a folder with my name. That keeps all the editor junk files away for the game.
Last edited by tltrude on Sun May 16, 2004 10:47 pm, edited 2 times in total.
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williewisp
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Post by williewisp »

are all the project settings right??


{
"brush_primit" "0"
"basepath" "c:\program files\ea games\mohaa\"
"rshcmd" ""
"autosave" "C:\Program Files\MOHAATools\projects\till_the_end\auto_save\till_the_end.map"
"mapspath" "C:\Program Files\MOHAATools\projects\till_the_end\till_the_end.map"
"remotebasepath" ""
"modelmask" "*.tik"
"entitydir" "code/"
"moddir" "main"
"bsp_BSP" "! q3map -v -gamedir ../mohaa/ $"
"bsp_Vis (fast)" "! q3map -vis -v -fast -gamedir ../mohaa/ $"
"bsp_Vis" "! q3map -vis -v -gamedir ../mohaa/ $"
"bsp_Light (fast)" "! mohlight -v -fast -gamedir ../mohaa/ $"
"bsp_Light" "! mohlight -v -gamedir ../mohaa/ $"
"bsp_Light (final)" "! mohlight -v -final -gamedir ../mohaa/ $"
}



thats in my one.. (if you open a .qe4(project file) in a txt editor))
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{^}RaY{^}
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Post by {^}RaY{^} »

Still nothing...
[-[usf]-] commando
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Post by [-[usf]-] commando »

umm soz dont know exactly
thought the file was meant to go to mohaa not mohaa /main but i was wrong
Last edited by [-[usf]-] commando on Sun May 16, 2004 11:12 pm, edited 1 time in total.
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tltrude
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problem

Post by tltrude »

Well, then your not explaining your problem right. Be sure to restart mohradiant to see the changes.

entdefs.pk3 goes in MHOAA/main .
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blue60007
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Post by blue60007 »

Are you using the Spearhead SDK? If so the entdefs.pk3 should go into mohaa/mainta/
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{^}RaY{^}
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Post by {^}RaY{^} »

blue60007 wrote:Are you using the Spearhead SDK? If so the entdefs.pk3 should go into mohaa/mainta/
Nope i have mohaa,spearhead,breakthrough but im using radient for mohaa...
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Post by blue60007 »

As long as you have entdefs.pk3 in mohaa/main/ and all of the dir's set right in radiant, and you've reloaded radiant everything should work.
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Post by {^}RaY{^} »

Yah i guess i'll try reinstalling radient just to try it, thanks for all the help though
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