New map - Arena

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Ramah Palmer
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Location: Nottinghamshire: UK

New map - Arena

Post by Ramah Palmer »

Hi guys,

Well I finally finished my new map, it's called 'Arena' and it's a round-based MP map for up tp 32 players.
Now, this is meant as a 'fun' map and is not in the least bit accurate,realistic, historical etc and shouldn't be viewed as such. Anyway, here is a download link: http://www.omg-clan.com/files/maps/arena.pk3

I'll try and get some screenies put up later but at the moment I'm struggling for hosting.

Basically it's set in a huge building with 10 floors, at the start of each round both teams get in their own elevator and then a floor is randomly chosen for them to fight in., (each floor has it's own obstacles/theme). In each lift is a trigger that if the opposing team can get to releases gas that kills the other team.

And that is the basic idea.

Add to that a host of random events such as weapon changes & immunity, and then most of the floors also have triggers to perform things such as: weapon changes, highlighting the opposing team, dishing out immunity and teleporting.

Finally, almost everything that happens in the map can be Rcon configurable. :) I've included an arena.cfg file in the pk3 that lists all the commands possible (and there are quite a few) and also needs execing in order to activate the rcon use.
With rcon you can do things like: force everyone to have the same weapon or make them completely random, make levels bash only, change the colours of all the dynamic lights, change the lift speed, force the level chosen, force a level to always be skipped, force a particular 'mutator', change the timings of triggers, change the damage given out by pain triggers or just turn everything off and much more. :D

This is my first script that deviates from a stock OBJ script in any real way and so as such will appear very amateurish to any script Gods who look at it and written in a very long-handed kind of way - but it mostly works how I want it to and any deviation from planned results I look at as a 'feature'! :D

So anyway, I hope you enjoy it and have some fun - with a full server it can be a blast!

Any comments and criticisms would be appreciated.

[OMG] Ramah.

(Oh, and thanks to all the script gurus on the .MAP forum that have helped me out with my questions over this past month :D )
Mapping is just INCREDIBLY time consuming.
blue60007
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Post by blue60007 »

Oooh, I haven't downloaded it yet, but I believe I will as this sounds like it's got some neat things in it.
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echo_rancid
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Post by echo_rancid »

I take it that you need at least two players to play this map. I tryed it but everytime I would move or shoot my rifle I would Die. Switching teams didnt help...But I think that this map is a great idea and would like to play it sometime with out dieing everytime I take a step.
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jv_map
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Post by jv_map »

If you can't find any host for your images you could e-mail em to me and I'll make it happen 8-)
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blue60007
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Post by blue60007 »

If you have closterphobia don't play on level 6 :wink:

Very neat indeed! :P
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Ramah Palmer
Warrant Officer
Posts: 131
Joined: Sun May 25, 2003 10:13 am
Location: Nottinghamshire: UK

Post by Ramah Palmer »

Cheers JV, I might just take you up on that offer although in all honesty, screenshots for this map will probably not do it justice anyway, a bit like a cockle! They look like something REALLY nasty and alien but actually taste pretty good! :D

Echo, I've no idea what the problem was there, I've never seen anything like that happen. :s Although yes, you do need more than one player as on your own the lift will not move... unless somehow the pain trigger that is at the bottom of the lift (for if you don't get on the lift) was firing? :?
Mapping is just INCREDIBLY time consuming.
blue60007
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Post by blue60007 »

Yeah after I accidenlty killed my self and respawned everytime I shot I died.
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Ramah Palmer
Warrant Officer
Posts: 131
Joined: Sun May 25, 2003 10:13 am
Location: Nottinghamshire: UK

Post by Ramah Palmer »

If you are testing it on your own then it shouldn't matter if you shoot or not, as soon as the invulnerability time of the spawn wears off you should die because of the trigger I have put there - the map will not restart unless a round is won - and for this you need two teams.
In order to run around it on your own again you need to restart the map - maybe with an 'rcon restart' ? (If you have define an rconpassword of course with 'set rconpassword "anything"').
Mapping is just INCREDIBLY time consuming.
yahia_khalil
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Post by yahia_khalil »

8-) thanks
thanks for all
M&M
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Post by M&M »

yay :D ,another egyptian has joined .cool 8-)
im not alone anymore :lol:

sry for the spam palmer :oops: ,havent checked ur map out yet as my 56kbs prevents me from dloading things i cant see (i.e show some screens :D )

get an account on any free webserver .
i personally use Photo Bucket
sweet,easy and simple . :wink:
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blue60007
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Post by blue60007 »

Yeah it's been 3 months since he released it...
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The French Tourist !
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Post by The French Tourist ! »

Broken download link.
The French mapping is like the French kiss : the BEST one !
blue60007
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Post by blue60007 »

Like I said this was 3 months ago...
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