Creating bones in MS
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Krane
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Creating bones in MS
I have a model in MS...I know how to create bones...Now I need to know a list of the bones part (head, spines, hand, etc..) that MOHAA uses...
Will I be able to export later, or MS will complain?
Will I be able to export later, or MS will complain?
for weapons, u just need basically 3.
origin, which is the main bone for all children bones and skins. this bone must be placed at (0,0) coordinates.
tag_barrel, a child bone of the origin. used for muzzle flashes, i.e. to place at the barrel of the gun
tag_eject, a child bone of the origin. ejects bullets out, just as the name suggests.
there's some tutorials on how to export with milkshape, but since i use lightray, i dunno about ms.
origin, which is the main bone for all children bones and skins. this bone must be placed at (0,0) coordinates.
tag_barrel, a child bone of the origin. used for muzzle flashes, i.e. to place at the barrel of the gun
tag_eject, a child bone of the origin. ejects bullets out, just as the name suggests.
there's some tutorials on how to export with milkshape, but since i use lightray, i dunno about ms.
Live to map, not map to live.
-mohaa_rox, .map
moderator
-mohaa_rox, .map
moderator
humans bones are real complicated. for a standard player model, there are only a few, beginning with BIP. they are used to attach custom models for player models.
another type of human bones which i commonly use is the first person bones. this includes the hands which have fingers, clavicles, arms etc which i use to create new animations.
another type of human bones which i commonly use is the first person bones. this includes the hands which have fingers, clavicles, arms etc which i use to create new animations.
Live to map, not map to live.
-mohaa_rox, .map
moderator
-mohaa_rox, .map
moderator
-
Krane
- Lieutenant General
- Posts: 782
- Joined: Sat May 31, 2003 4:18 pm
- Location: California, USA
- Contact:
Can you be...er..more specific?mohaa_rox wrote:use the skcs
1) How can I use a skc from a different model in my model?
2) My model don't have weighted vertices. Will the skc work?
3) Do my skeleton have to fit MOHAA skeleton? As I didn't find a list of bones I must use, I took other game's list.
Thanks!

