In the script given in the "barking dog tutorial" at this site the sound should be in sound/characters/dog_bark_1.wav (also dog_bark_2, 3, 4 & 5, but i don't have the folder characters. is it somewhere in a pk3 or something?
After this is solved I also want to know if I have my script right.
In the tutorial was said that if you don't have a .scr you should make a new one and if you do just copy/paste the script in to it and that I would probably know where to put what.... but I don't...
This is my script now:
(the thing I'm not sure of = red)
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
local.master = spawn ScriptMaster
local.master aliascache snd_river sound/churchbell/churchbell.wav soundparms 3.0 0.2 1.0 0.2 300 5000 auto loaded maps "obj dm"
level waittill prespawn
exec global/DMprecache.scr
level.script = "maps/dm/church.scr"
level waittill spawn
//Churchbell
churchbell:
$churchbelltrigger waittill trigger
$churchbelltrigger playsound snd_river
goto churchbell
end
local.master = spawn ScriptMaster
local.master aliascache b_1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "dm "
local.master aliascache b_2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "dm "
local.master aliascache b_3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "dm "
local.master aliascache b_4 sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "dm "
local.master aliascache b_5 sound/characters/dog_bark_5.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "dm "
level waittill spawn
thread dog_bark
end
dog_bark:
//by wacko (woof, woof)
while(1)
{
level.bark_times = randomint 10 + 1
wait (randomint 21 + 30)
for (level.times_barked = 1; level.times_barked <= level.bark_times; level.times_barked++)
{
level.bark_num = randomint 5 + 1
level.bark_style = "b_" + level.bark_num
$bark_o_mat playsound level.bark_style
level.bark_wait = randomfloat 1 + .5
wait level.bark_wait
}
}
end
hope 2 get some help....
thanks

