Trouble with custom Scope
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- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
Trouble with custom Scope
I have followed a tutorial on making your own scope. I did everything it said but it never works! It always uses the default scope. I don't know whats wrong. I used PSP8 to make it and everything its in the right place, why isnt it working?
<LT.STRIKER><LT.STRIKER>
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
YAY! I got it! Thanks guys! I found out the folders werent going into the pk3 so I made sure they got in there and now it works. Oh and I was doing something wrong with making it I think, I didnt make the other channels other than Alpha black. Also I was trying to use color in alpha so it wasnt saving in alpha it would switch back. THANKS TO KRANE for helping me with that part of it!
<LT.STRIKER><LT.STRIKER>
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
I have Paint Shop Pro 8. It is a little different than that. To go to alpha channel 1 I need to go to layers>load/save masks>load alpha channel then a screen comes up saying load alpha channel 1? I hit ok then it does. But my problem is now it wont even let me edit the zoomoverlay.tga file! I cant even draw a line on it. It doesnt show up when I try. Like Im not doing anything the line i draw doesnt show up. Or if I try to do a tool where I dont draw the line manually like a line or preset shapes then it changes back to the old channel where the scope wont work.
<LT.STRIKER><LT.STRIKER>
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
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Krane
- Lieutenant General
- Posts: 782
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Sure, Krane kan...
When you open a picture in PS, it's divided in "channels": Red, Green, Blue and the RGB (red/green/blue). The RGB is the overall group of the red, green and blue channels...Your picture is the add of these channels.
The alpha channel is "readable" by some formats, ex mohaa. It says what you're gonna see and what will be hidden. It's a black/white channel...so all black parts will be seen and all white parts will be hidden.
In the example above, you can clearly see what the player will "see through"..it works like a mask.
hope that helps, coz I'm not an expert
!
When you open a picture in PS, it's divided in "channels": Red, Green, Blue and the RGB (red/green/blue). The RGB is the overall group of the red, green and blue channels...Your picture is the add of these channels.
The alpha channel is "readable" by some formats, ex mohaa. It says what you're gonna see and what will be hidden. It's a black/white channel...so all black parts will be seen and all white parts will be hidden.
In the example above, you can clearly see what the player will "see through"..it works like a mask.
hope that helps, coz I'm not an expert



