Ok does a map with lots of terrain take considerably longer to compile on the vis stage.
For example if you have a relatively "flat" map with a vis size of say...500,000 and then you have a map with lots of terrain but a vis size of only 350,000.
I assume that the vis proccess is that bit more difficult with the terrain version even tho the vis size is around a quarter less.
If I am correct in thinking this how much longer should/would it take..I mean twice/three times as long?
Anyone have an idea or a benchmark so I know what to expect pls.
Thx.
Seere.
Simple question...thx
Moderator: Moderators
lod terrain
LOD Terrain is invisible to the vis compiler. If your terrain is made of brushes, and not detail, it will add to the vis data.
