Bots Unleashed continued...continued...

Post your scripting questions / solutions here

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jv_map
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Bots Unleashed continued...continued...

Post by jv_map »

Sorry some things have gone wrong :oops: .

This is the place to talk about bots now 8) .
Last edited by jv_map on Wed Feb 26, 2003 9:12 pm, edited 2 times in total.
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Post by Surgeon »

I made it sticky
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mohaa_rox
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Post by mohaa_rox »

How did you make it sticky?
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Post by jv_map »

mohaa_rox wrote:How did you make it sticky?
psst rox, 'edit post' ;).

Actually this shouldn't be here :(
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Guest

Post by Guest »

Jv_map,
I have tried putting your bots in one of my maps, i followed everything as you done it in your test map, however when i start to player only one bots actually follows me and the others just stay at there spawn location. they move if you push them but won't follow the pathnodes
Also in my script i put in

level waittill spawn

level.botrespawning = 1
level.maxbots = 16

But it doesn't effect how may spawn, i sometimes have 4 on the same spawn postion.
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Post by jv_map »

Have the bots anything else to go to? They're programmed so that no more than one bot will follow a particular player to prevent the player from getting stuck in a bot jam ;).

Bots are supposed to randomly spawn at entities with targetname 'alliesspawn' and 'axisspawn'.

Maybe this helps :roll: .
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Post by Guest »

Yes there are many info pathnodes all over the map, and each side has 5 playeraxis and allied starts all with triggers and the appropreiate targetname. They just seam to stand there, they do attack when i play as opposite side. but won't move!!!
I'm ruunning the map as tdm if that makes any difference, there is no objective to capture.
In your test map, when you sit in spectator mode you can watch them go about there buissness, mine just like to hang out together.
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Post by jv_map »

Well the bots need something to go for, i.e. a machinegun, a sniper node or a bomb. If there's nothing to do they'll just be lazy. They really can't roam around like a real player would in a deathmatch game.
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More Bot Maps?

Post by Guest »

Are you planning on Releasing any other maps with the Bots Scripted in them?
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Post by jv_map »

Next up is Voxel's OpCenter.
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Some shots

Post by jv_map »

Second shot features a bot climbing a ladder 8)
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Post by FeuerFrei »

Great work jv_map, it's getting better and better!
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mohaa_rox
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Post by mohaa_rox »

That's so so so so so so so so so so so cool!
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Post by Bengriff »

This is amazing, they put up a good fight too. Bring on the next map I say :D
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hmmm

Post by Shifty »

I'm haviung trouble just getting 1 bot to follow me - but thats all I want & my scripting really sucks!!!
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