MOH Radiant Problem

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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blue60007
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Post by blue60007 »

Since the registry keys wern't deleted you may still be able to use Add/Remove Programs and uninstall. You'll probably get some errors but it may ask you if you want to remove it from the list. Doing that should get rid of the rest of the keys deep in the registry...
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Lt. Striker
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Post by Lt. Striker »

No I did what you said tltrude and removed entdefs and everything but it still won't work!!!!!!!!! :x
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agentmad007
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Post by agentmad007 »

Maybe someone can help him via Vnc ? and see what sux in his compu ?
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Lt. Striker
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Post by Lt. Striker »

hey blue it never was in the add\remove programs thing I checked before. I don't know if this will work but I was wondering, would one of you guys install the MOHAATOOLS and then send me the folder with all the stuff the install puts in there? If you would I think it might work. Thanks
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blue60007
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Post by blue60007 »

I've got one.

I'll send you radiant, q3map, mohlight, and entdefs...
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tltrude
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uninstall

Post by tltrude »

Another option is to install a registry cleaning program--there are a few free ones around. It will look for keys that have no use, and ask if you want them removed.
Tom Trude,

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M&M
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Post by M&M »

i dont know what u guys are talking about .but as far as i know ,mohradient doesnt need a registry "fix" since i managed to install it twice w/o deleting anything .
are u sure that the "source" of mohradient is ok? i mean it might have been corrupted or maybe it has a virus or somehting .try redownloading it again (and scan it would be good)
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Lt. Striker
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Post by Lt. Striker »

Yeah Im sure its not corrupted because I downloaded it a couple times and from EA's website too.
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Lt. Striker
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Post by Lt. Striker »

Well I fixed it, even though it wasn't in the way I wanted. I downloaded and installed SH SDK, I have AA,SH,and BT but was just using AA SDK. Now using the SH SDK the ai will load and not crash mohradiant. Thanks for all your help! :D
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bdbodger
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Post by bdbodger »

Save your mohaa compilers in a different directory so you can use them for mohaa maps I guess you know that . I just change mainta to xmainta when I map for mohaa with the radiant from spearhead . The ver of mohradiant does not matter what does matter is that you don't use spearhead models when you map for mohaa and that you compile with the mohaa compilers .
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Lt. Striker
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Post by Lt. Striker »

Yeah, and a mohaa compiler would be mbuilder right?
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blue60007
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Post by blue60007 »

Mbuilder can compile SH maps as well. Just be sure to change the Compiler dir to include the SH q3map and mohlight....
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Lt. Striker
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Post by Lt. Striker »

Ok got ya, thanks.
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johnnymiller
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Post by johnnymiller »

Another simple way would have been to take all pk3 files out on mainta (spearhead). Had the same issue with the crashing radiant. Moving those files solved that issue. Hope this is helpful to anyone else reading these forums. :)
blue60007
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Post by blue60007 »

Yeah, try not to bring topics back from the dead, but good advice though! :)
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