Hi All,
Brilliant site!
I'm a bit of a newbie to mapping and hope someone can help me with my problem. In the 3d camera view in mohradiant, when I apply a texture to a brush face, the look of the texture on the face doesn't match what actually happens in the game. If I use the surface inspector to get it to look right in mohradiant, it will be about 4 times too small in the game.
The only way I can get it right in the game is to scale it x 2 and guess the horizontal /vertical shift. This is very annoying.
I've looked all over mohradiant and fiddled with a few settings, but to no avail.
Any help you can give would be most appreciated
Cheers
Sam
3D view of textures wrong
Moderator: Moderators
3D view of textures wrong
Imagination is more important than knowledge
a einstein
a einstein
...fixed
Thanks folks,
I did as you suggested Tom. I was compiling from within mohradiant and when I installed mbuilder my problem disappeared.
Cheers
Sam
I did as you suggested Tom. I was compiling from within mohradiant and when I installed mbuilder my problem disappeared.
Cheers
Sam
Imagination is more important than knowledge
a einstein
a einstein
