Moh mapping ;)

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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chemikalz
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Posts: 2
Joined: Tue May 25, 2004 7:45 pm

Moh mapping ;)

Post by chemikalz »

Hi all I wanna do maps for my clan ... I would like to add things into maps ... can somebody tell me where I could find a prog to uncumpile a .bsp thanks to all your answers ! :?
kai0ty
Brigadier General
Posts: 507
Joined: Fri Mar 19, 2004 1:45 am

Post by kai0ty »

o man, yet another person wanting a decompiler. i really hope u know what ur gonna get urself into with one of those. u realy shud just spawn the items u want, if it sint a model u want, make ur own model, it will all be easier than de-compiling a map. bjarne has a tut about spawning things thru scripting, and TMT forums has some model tut sites. id lok into that first.
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Do a SEARCH here and you'll find MANY posts on why decompiling a bsp is VERY bad.
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lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

i can't stand everyone not telling you why not to.

decompielrs, even the best, do not correctly interpret your bsp, and the .map turns out completely disfigured and missing everything, MPowell spent 300+ hours reconstructing a stock mp map after decompiling it, you're much much much better off learning to spawn stuff. and no, you cannot make buildings this way. sorry. :(
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