texture surface properties

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fuhrer
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texture surface properties

Post by fuhrer »

whats the Horizontal and Vertical shift measured in? pixels? if so how do i convert those numbers to units?
AOC
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Post by AOC »

HI
I don't know if this would be any help, and if it isn't somebody else will have to help.

Somebody here gave me this site
http://www.carbongraphx.com/mohaa/vidtuts.html
under basic room the guy gives the measurements for horizontal and vertical.
I think he said horizontal was 0.75 and vertical was 0.65
I've probably stated the obvious for you, but that is all I basically know.
sorry about that :oops: :lol: :wink:
good luck
Andrew of Calgary
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tltrude
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scale

Post by tltrude »

Acttually those are texture "scale" settings, AOC. Yes, I think the texture "shifts" are in pixels. The number of pixels per grid uint would depend on the screen resolution. So, there is know way to tell for sure.

You could do a test with a one unit brush above another brush while you "shift" the texture.

One nice feature I just recently learned is that the texture settings can be copied for one brush to another--using the center mouse button with 3 button mouse set. That sure would of saved me a lot of time shifting textures, had I know it back in my early map making days!
Last edited by tltrude on Thu May 27, 2004 5:03 pm, edited 2 times in total.
Tom Trude,

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AOC
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Post by AOC »

t|trude is right, thanks t|trude for clearing things up.
sorry fuhrer for the wrong advice. :shock: at least I know what my mistake was. ahhhhhhhhhhh.
I'm not fit to give help yet heheh ehheheh thats for sure hahehehahh
Andrew of Calgary
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tltrude
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scale

Post by tltrude »

Hey, you did tell him the texture scales that look good in mohaa. Recently I made a mohaa map using textures from a Starwars game. And all those textures looked best at 0.25, 0.25 . It all depends on the size of the texture image you use.
Tom Trude,

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blue60007
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Post by blue60007 »

Hey Tom, how exactly does that texture copying method work? That might come in handy...
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tltrude
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Texture copy

Post by tltrude »

First you select a brush or a brush face. Then you click on a texture in the 3d window with the center mouse button--it is right mouse button if you have 2 button mouse set in edit > properties. The texture will be copied, surface properties and all, to the selected brush or face.
Tom Trude,

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blue60007
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Post by blue60007 »

OK cool :) , but now how do you stick that on another face?

Thanks...

EDIT:

Oh whoops :oops:

I misintepreted (whoa sp!) it the first time.

Select the target face/brush then middle click the source of the texture in the 3d view.


Sorry... :oops:
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