If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
Flubber
Sergeant
Posts: 67 Joined: Mon May 24, 2004 5:44 pm
Location: Florida
Post
by Flubber » Thu May 27, 2004 8:06 pm
How do you take other maps and look at them? I woud rely like to know this so i can look how other people created there maps. thx Flubber
*** caps lowered by bjarne ***
hogleg
General
Posts: 1577 Joined: Tue Sep 09, 2003 5:23 pm
Location: Down South Hillbilly Country
Post
by hogleg » Thu May 27, 2004 8:17 pm
You got to have the .map file. TlTrude has some tutorial maps that include the .map file so you can study it.
http://smallsumo.leveledit.com/tltrude/index.html
"all the governments in the world are corrupt and in the hands of the Illuminati"
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
Post
by lizardkid » Thu May 27, 2004 8:17 pm
you need to ask them for the .map file and open it. decompiling results in really baaaad happeneing,s twisten maps really.
Moderator
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
m4rine
Major General
Posts: 714 Joined: Fri Apr 11, 2003 5:28 pm
Location: UK
Post
by m4rine » Thu May 27, 2004 8:45 pm
if i had ?1 for every time ppl adviced strongly against de-compiling, i'd be rich beyond my dreams. but good advice. decompiling is bad, and to be honest just makes more work, therefor pointless.
"We must become the change we want to see in the world" (Mahatma Gandhi)
lizardkid
Windows Zealot
Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT
Post
by lizardkid » Thu May 27, 2004 8:51 pm
lol hogleg, you beat me in the minute we both posted.
Moderator
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
Krane
Lieutenant General
Posts: 782 Joined: Sat May 31, 2003 4:18 pm
Location: California, USA
Contact:
Post
by Krane » Thu May 27, 2004 10:25 pm
Decompile is good to see how ppl did that cool stuff... but don't use this map file...