Can i start a map using devamp and the map it's in the maps/dm folder? Or it have to be inside maps folder?
I remember some1 here at the forum show me how to put 3rd person view....Oh, you add this line to your newconfig file:
seta cg_3rd_person 1
and voila'!
Do the same apply for r_showtris?
Will try now
enableEnemy
Moderator: Moderators
cheats
Add this line to unamedsoldier.cfg
bind F8 "togglemenu leveldesign"
That will enable a menu that has both tris 2 and third person--and a few other goodies. That menu is not cheat protected, but nothing on it will work with out the cheats on.
I have been putting my bsp in the singleplayer folder (maps) to use cheat protected stuff. But, I did not have the monkey one in my shortcut, and that may allow cheating in multiplayer.
bind F8 "togglemenu leveldesign"
That will enable a menu that has both tris 2 and third person--and a few other goodies. That menu is not cheat protected, but nothing on it will work with out the cheats on.
I have been putting my bsp in the singleplayer folder (maps) to use cheat protected stuff. But, I did not have the monkey one in my shortcut, and that may allow cheating in multiplayer.
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Krane
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As soon as the AI spawns, I make 'em do the follow:
self walkto $destination
self waittill movedone
The "waittill movedone" seems to be the problem...While they are in this "stage" of the thread, they became suceptible to enemies...after they reach the next line (self anim whatever), they really ignore enemies...
When I say "suceptible", means you cannot touch 'em, otherwise they enter attack mode and all the rest is screwed up...
Very strange indeed...
self walkto $destination
self waittill movedone
The "waittill movedone" seems to be the problem...While they are in this "stage" of the thread, they became suceptible to enemies...after they reach the next line (self anim whatever), they really ignore enemies...
When I say "suceptible", means you cannot touch 'em, otherwise they enter attack mode and all the rest is screwed up...
Very strange indeed...




