Is there a way to view all the textures in qrad at once?

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sloth
Lance Corporal
Posts: 11
Joined: Sat Jun 15, 2002 5:51 pm

Is there a way to view all the textures in qrad at once?

Post by sloth »

Heya, I've just moved over from half-life mapping to mohaa mapping.
I found the way that worldcraft handled textures really intuitive, just typle in "light" for example and you get the entire available lights.
In mohaa you have those categories which I find really annoying (eg industrial and central_europe etc) so I was wondering if theres a way to view all the textures at once? Thanks, sloth
Surgeon
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Post by Surgeon »

There is no way to view all the textures at once as far as i know...

If you go to preferences and tick the texture subset box u can search the texture group u currently have selected - thats about as good as it gets
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sloth
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Post by sloth »

Hmm, that seems a bit daft really as most of the texture groups only seem to have between 10-20 textures. I managed to get the search box working but with such small numbers it seems a bit superfluous. It's a shame really as my 1.7ghz thingy should have no problems with the mohaa textures when my 350 could cope with all the half-life textures :roll:
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G3mInI
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Post by G3mInI »

In the big white text box up near the file menu you can type in keywords to get a list a of certain type textures. Here is a list of those keywords and a little description of what will display.

Usage of texture:
wall - vertical wall textures, natural or man-made
floor - floor textures, either natural(ground) or man-made
ceiling - anything that was made to be used as a ceiling
roof - rooftop textures for buildings
door - any door texture, including gates
window - any window texture, including the window frames
sky - sky's....DUHHHHHH p
signs - anything that has verbage on it, posters, signs
road - road, paths and trails
pipe - pipe textures, valves for pipes, also includes wires
flat - anything that produces an even, non-bordered pattern in all directions
special - made for brush objects ONLY (i.e. crates, boxcars)
indoor - pictures, misc household items
trim - all trim, including ibeams, endcaps, etc...
masked - any texture that has alpha'd areas (like handrails, grates, etc...)
damaged - anything that's been damaged (has blast marks, burns, etc...)
utility - textures like nodraw, caulk, trigger, etc.... ONLY!
terrain - only put this on textures made specifically for the terrain system
panel - paneled type textures (like the library ones)
light - light emmiting textures

Material types:
metal - all types of metal
rusted - rusted, weathered metal
corrugated - corrugated materials
gravel - gravel textures
sand - sand textures
rock - naturally occuring rock formations (walls, floors, etc...)
stone - man-altered rocks like stone walls, cobblestone streets, also tile
brick - brick textures
concrete - concrete textures
wood - wood textured
plaster - plaster textures
carpet - carpet and cloth type textures
liquid - all liquids, including oceans, rivers, puddles, etc....
river - river textures, or other flowing water types
ocean - ocean textures
glass - glass textures
tudor - used in french/german towns with plaster sandwiched between wooden beams
natural - non man-made materials
dirt - all dirt textures, including transitional textures with dirt
grass - all grass texture, including transitional textures with grass
tree - textures relating to trees
bush - textures relating to bushes
folliage - vines, forest canopy, underbrush
snow - if the texture has any snow or ice on it
mud - if the texture is, or has mud on it

Level Reference: - meaning the texture was made for a particular mission
m1 - North Africa
m2 - D-Day, Normandy, Nebelwerfer
m3 - OSS mission in France, blow train rails, manor house
m4 - Brest France, Artillery missions, sniper hunt
m5 - snow forrest, snow town/train station, schmertzen
m6 - Hunt artillery, Ramagen
m7 - U-Boats in Norway
intro - opening cinematic
ending - ending cinematic

G3mInI
Mirek
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Post by Mirek »

I don't know if this helps but when I started I found it a real pain to search for textures in Mohaaradiant.
My Solution was to use PakScape to copy the original MOHAA Texture folders ( pak1.pak3, pak2.pak3, Pak6.pak3) into my MOHAA map build directory, leaving the original folder stracture intact.
Using an image viewer ( mine is ACSee ) I am able to browse the textures quickly in thumbnail form and once I found what I like, I just follow the same path in Mohaaradiant.

Like I said - I don't know if this helps but that's my solution :)

Cheers
Mirek
Mapping !!! Who needs sleep anyway !?!?!?
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