Although it's awesome as it is, I got to agree with Diego the ground looks like a neatly mown (<-- is that how it's supposed to be spelled? or is it mowed?) soccer field Some more color (and a few loose plants) would do it much good I think...
Unfortunately, adding any significant quantity of blade grass transparencies causes severe performance loss, especially when you get close to it. I'd need directX9 shader functions to render blade grass that doesn't kill framerates and MOHAA doesn't support DirectX9. However, the grass texture I'm using tends to break up in the distance and doesn't look flat, but you can't see that in the images.
eermm ,yeah ofcourse ,whatever u say .i understand ALL OF IT .
anyways ,i could do some testing if u want .however it must be less than 5mbs at least .so it doenst take a long time on my 56kbs to dload. or u could just wait until i get dsl
I'd love to test it, but I have a 56k as well. I could download it with a download manager if you have place to host it. My email server doesn't allow resuming downloads, so email's out of the question. Unless you could break it up into seperate packages. Online testing is out of the question for me, since my ping would go through the roof.
I will have to do some work packaging things down to a managable size and remove the scripting for items I can't package (without the entire 300 meg HITP2), but I think I can get the FT in.