Chaulk

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Grog
Lance Corporal
Posts: 16
Joined: Mon Jan 06, 2003 3:51 pm
Location: New York
Contact:

Chaulk

Post by Grog »

what is the story behind the Chaulk texture, i noticed it in many many things and im just wondering what it does...
Rommel
Corporal
Posts: 31
Joined: Sun Nov 24, 2002 8:14 pm

Post by Rommel »

Chaulk? You mean Caulk? The pink and green square texture? Basically, you build your maps with caulk, then just texture the brushes that show. Saves alot of resources when the system doesn't have to draw faces that aren't showing. Helps speed up the FPS too.
Grog
Lance Corporal
Posts: 16
Joined: Mon Jan 06, 2003 3:51 pm
Location: New York
Contact:

Post by Grog »

yes thats what i meant, ok ok pick on my spelling, i type fast dont exacly look at each word :wink: .... so if u put caulk in places that arent seen, why dont u just leave those places untextured? Does caulk have any real use or is it just to sped up the framerate?
Grog
Lance Corporal
Posts: 16
Joined: Mon Jan 06, 2003 3:51 pm
Location: New York
Contact:

Post by Grog »

Is there anyway to make that automatic? so like when i make a brush it automaticly puts caulk instead of that blue and white checkerboard? its gonna be a pain texturing and re texturing each wall!.....
Rommel
Corporal
Posts: 31
Joined: Sun Nov 24, 2002 8:14 pm

Post by Rommel »

The benefit of using the pink and green (Important! Make sure you're using the right caulk - the wrong one will NOT give you walls/floors/etc!).

The benefit of using caulk(The pink and green one!) is that for every side that does not show, it doesn't have to draw it. i.e. Instead of drawing 6 (think of a box) sides, it only has to draw the ones that show - multipy that by oh 500-600 brushes, and you can see how much faster your map will run, and compile. If you saved just 2 sides that didn't have to be drawn per brush (some will be 4 or 5!) Your talking 1000-1500 LESS things that have to be drawn on the map by your video card.
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

So for example, if there is a brush that needn't be seen, just texture it caulk and it will appear some kind of white when you use noclip to check it. Caulk sky is also used for something like a foggy winter sky.
Live to map, not map to live.
-mohaa_rox, .map
moderator
TheStorm
Captain
Posts: 233
Joined: Mon Oct 07, 2002 7:45 am
Location: Gavle, Sweden
Contact:

Post by TheStorm »

You should use the common texture called only "caulk", it will make the side of the brush completly invisible in game, you will actually see through it in game. But that's not a problems since it supposed to be on sides that you never can see! :lol:
TMT admin, visit www.modtheater.com
HITP Lead Mapper
Member of Electronic Arts MOHteam
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Yup when it appears white you've clicked the blank_lightmap texture :o
Image
Post Reply