New Model : M.A.L.P.

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Shifty
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New Model : M.A.L.P.

Post by Shifty »

Heres another model I've been working on for the SGX Mod this is a Probe thats sent through the gate 1st to determine if the location is "Safe"

IMAGE EDITED

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Last edited by Shifty on Mon May 10, 2004 9:05 pm, edited 1 time in total.
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At0miC
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Post by At0miC »

Looks good :D
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Post by Yarik »

waaaaaaaaaaaaay to anoying to look at your image. Please just let us see the GIF's without movement.
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Post by Shifty »

Ok I've edited it
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Post by kai0ty »

i wanna see hte moving one, can i get a link?
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Post by At0miC »

It's always wrong, first they want a non moving picture, and now... :P
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Post by Shifty »

Well you can't please everyone
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Post by blue60007 »

You could always make a link to the animated picture. :wink:

(if you didn't notice, I'm hinting that I want to see it also :wink: )
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Post by Random »

Moving, non moving, meh.

The model is well done. Would be cool to make an obj style map where the SG command has lost contact with the MALP and the obj is to find it or something like that. I am very interested to see how this all turns out in the end. Keep up the good work.

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Post by Shifty »

Thx for the comments, I'll repost the rotating version when I've skinned it.
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Post by kai0ty »

can i get a link anyway to the current rotating version?
waaaaaaaaaaaaay to anoying to look at your image. Please just let us see the GIF's without movement.
curse you.............
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Post by Yarik »

Sorry, it went by too fast. I couldnt keep up with my observation.
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Post by Mainframe »

looks pretty slick ... cant wait to see it in textured and in game :lol:
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Post by Yashio »

The model itself doesnt look bad, however, it could be a lot better.
Try making some more sharp edges to eliminate those normal problems on the model.

So, either detach some pieces, or add some polystrips between them, to create an even softer look.

If you create polystrips, make sure they are small, since they'll catch all those dark spots, making the model look a lot better.
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