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Krane
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Post by Krane »

MadMapper wrote:We might want to go with that as the editor is based of quake and mohaa uses quake so it might be most familiar... looked pretty good!
I must agree, despite I was in love w/ Torque :oops:

btw, there's a bunch of guys that want to map but what about modelling? We a need a VERY good modeler (sp?)!
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MadMapper
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Post by MadMapper »

See At0miC's friend's models?
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At0miC
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Post by At0miC »

Yeah, he don't have much time, but I will try to convince him to work with us :) I think it's no problem for him, but he need the time for it.

I will let you guy's know more when he will join the team.

------

Before we start and choose the engine etc. we must wait for Yarik's reaction. It's his idea to start this project.

But where is he? I think he got some problems with his computer or connection :(

Anyway, I think he would be very glad with all those volunteers, help and support for this project we gaved him :)

At0miC
MadMapper
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Post by MadMapper »

Yes :D we must wait for Yarik... it was all his idea... thats why I'm stalling... I'm just throwing ideas out there... but can we agree to start if we dont hear from him in 2 weeks? :cry:
Krane
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Post by Krane »

I agree to wait for Yarik...but 2 weeks is fine, we cannot wait forever.
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MadMapper
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Post by MadMapper »

May I suggest to anyone who wants to... think up a proposal for how you think the game should be and what it should be about. Include when, (if fictional than just a general idea is ok) if its real or fake, and anything else you feel important!
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Post by Krane »

Are we going to sell this game after done? I don't see why not, maybe we can make some bucks...

Imho, a game based on real life will be better, something like Max Payne (this is just an example), w/o laser guns or so. We can make a research for the most used weapons on the streets, etc...No past, no future, just present.

Again, this is just an idea :idea: ...
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MadMapper
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Post by MadMapper »

I like the idea of something present based... maybe in the near future... but no lasers or starships :D or maybe something mafia
Krane
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Post by Krane »

Yeah, Max Payne was just an example of time...and the story is old, about somebody that was wrongly accused of something and have to prove his innocence...NO!

I'll read some books to see if I got some catchy story.

btw, this game (as all games) will be primarily SP, right? w/ MP feautures, of course...like mohaa?
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MadMapper
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Post by MadMapper »

Well my vision is: entirely focused on SP.... I want to have a really really strong story and like at least 15 large sets of maps (for instance in a city: subway, streets1, streets2, and airport or whatever). And maybe Mp in final/second release
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Post by Krane »

This is basicaly what I said... :wink:
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MadMapper
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Post by MadMapper »

Hehe I forgot to put that I want real good replay value :D

Edit: I could not possibly use any engine using QuArK... it made my brain go boom! :?
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At0miC
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Post by At0miC »

Ow yeah, before choosing an engine, we first need to look how heavy the engine is, what I mean is: that it can easy work with big maps and many models.

It must also work on the newest requirements, so when you play the game, you can select a high resolution and very good detailed grafics etc.
Also the models must look great, the older games got bad models when you look at it now.

So when we found an good engine, plz look first for some demo's, other free games who were made with that engine, screenshots etc.

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MadMapper
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Post by MadMapper »

ya... I just looked at Sylphis, now looking at A6... it just imported my mohaa map, minus the textures... alll the brushwork!!! yayay!
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At0miC
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Post by At0miC »

WOW A6 really looks nice, great screenshots: http://www.conitec.net/gallery.htm

Damn beautifull! :D

What kind of editors can you use for it??


Can't we try to find a sponsor? Or asking to the engine publisher: if we can get it free for some special reasons like advertising their logo in the game and website etc. Many game makers got a sponsor 8-)


And how about this engine?:

Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support, mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation, also using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support, hierarchical transformations, physics plugin based on ODE

Screenshots: http://crystal.sourceforge.net/tikiwiki ... creenshots
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