Entity 0 Brush x Help!!!!

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Kate
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Entity 0 Brush x Help!!!!

Post by Kate »

Hi Everyone,

Been a few days since I asked for any help whoohoo!! Now to my latest question.

I have made a metal bridge with a cage around the top of the platform. I used decgrate_set1 texture for the faces on the inside of the cage and put a nodraw texture on the outside faces so that it would be see through. is that the correct way to do it? it works fine when i test the map.

Anyway I now get the following messages during compile

http://www.zippyimages.com/60286.html

how do I fix these or should I ignore them as it works ok when testing?

Thanks - kate
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Post by Bjarne BZR »

If you search fot the brush in Radiant ( for example the fist one: Brush 67 ) and study it in detail you will find that it has at least 1 "fence" texture ( general_industrial/deckgrate_set1 is a fence texture ).

Fence textures are special textures that are "partly solid" like general_industrial/deckgrate_set1 you can see and shoot through some parts of it.

And when you use fence textures, the only other textures allowed on that brush are fence more textures or the common/nodraw texture.
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Post by Kate »

I'm sorry for my ignorance but I don't understand what you mean. I have the brush with industrial/deckgrate_set1 texture on one face & the other face has the common/nodraw should I take the no draw texture off?

Kate
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Post by Bjarne BZR »

From what you are saying I deduct that you have forgotten one thing. You say one face and the other, indicating a brush with only two faces. As the typical brush have six faces: you may have forgotten the faces of the brush that you can not see because they fit nicely against the other brushes.

Siplest solution is this:
1) Select the entire brush.
2) Texture the entire brush "nodraw".
3) Deselect the brush.
4) Select the face you want to give the fence texture.
5) Give it the fence texture.

This way you dont need to move the brushes so you can see all of it before texturing it.

If I misunderstood you: just ask again. I'm bound to understand sooner or later ;)
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Post by Kate »

Wow!! that was simple really :lol: thanks Bjarne that was a great help :D

Kate
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Post by Balr14 »

Use a 3 x 3 patch mesh for those surfaces. Lots eaiser than messing around with brush sides. That error message won't hurt anything, anyway. It just likes to complain.
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Post by jv_map »

Well I'm not sure but if you have a texture like caulk on the sides you may no longer be able to shoot through the fence. Yes you could use a patch mesh too but texture-wise I find those mostly come out like a patch mess instead :(
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Post by Kate »

I did use caulk when drawing the brushes I just followed the earlier tips and redid the textures in common/nodraw then replaced the face with the texture I wanted and all the errors (if thats what they were) went so I learnt something new today :lol:

Thanks for all the help guys
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Post by blue60007 »

jv_map wrote:Well I'm not sure but if you have a texture like caulk on the sides you may no longer be able to shoot through the fence.
Is that sorta like putting nodraw on a water brush (the sides of it), which makes it solid, or something. :?
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Post by jv_map »

Well nodraw on the sides of water brushes is really cool and professional 8-)
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Post by Bjarne BZR »

Nodraw is cool. Cool like Fonzie, yeah, definetly like Fonzie.
:D
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Post by jv_map »

I must be missing something :oops: who's Fonzie? :?
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Post by Bjarne BZR »

Well, its a quote from an animation at http://www.joecartoon.com/ that makes a reference to the character played by Dustin Hoffman's character in the movie "Rain man".
And Fonzie is "The Fonz" ;)
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Post by Kate »

I must be missing something who's Fonzie?
:lol: he was Mr cool from the TV show happy days played by Henry Winkler. He could click his fingers and all the girls came running. To tell the truth he wasnt much to look at IMO. If he clicked his fingers at me like that he wouldnt be clicking them much longer :lol:

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Post by blue60007 »

Well the Fonz is never wrong. :wink: Much less can he actually say the word.
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