Luminous Yellow walls

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Kate
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Luminous Yellow walls

Post by Kate »

Hi everyone,

I have some walls textured and they look ok in radiant. When I go into the game to test the map the walls are luminous yellow. If I change the texture they are fine again. whats causing them to go yellow when I use one texture but ok if I use another texture?

Kate
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Krane
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Post by Krane »

This is because the paths on the shader are not correct, or you don't have a shader for this texure. Make sure you have selected for Radiant to not show you the non-shader textures.

Or maybe the paths in the shader are not correct. The yellow wallis becuse the game can't find the texture :wink: !
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Kate
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Post by Kate »

Thanks for the reply
This is because the paths on the shader are not correct, or you don't have a shader for this texure. Make sure you have selected for Radiant to not show you the non-shader textures.
My radiant is set up with 'Show shader textures' selected. The three boxes below this, including 'show non shader images' aren't selected is that what you mean?

Kate
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Krane
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Post by Krane »

Yeah, that's what I meant...

So, check the shader paths (post it here, if you want). Is it a custom texure?
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blue60007
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Post by blue60007 »

What version of MOH are you using? Spearhead textures don't show up in AA in-game.
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Kate
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Post by Kate »

Hi again,

i'm using mohaa v1.11. It isnt a custom texture (at least i don't think it is, I didn't make it if thats what you mean) it was a standard texture that I found when I typed metal in the white box. the texture in question is 'fuel pipe'

Thanks for the help guys,
Kate
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blue60007
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Post by blue60007 »

Ah, that explains it. 'Fuel pipe' is a Spearhead texture. You could always copy the image and shader over to mohaa.
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Kate
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Post by Kate »

It's ok I will just stick with a different texture but at least I now know for the future if it happens again :lol:

Thanks - Kate
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Krane
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Post by Krane »

Or you have SH installed (in this case, always remove the mainta folder b4 start working) or this texture came from a custom pk3 (in this case, remove all custom pk3 from your main folder)

:wink:
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blue60007
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Post by blue60007 »

No it's a SH texture, I know this because I did the same. :oops: :wink:

Remove the mainta folder, hmmm, seems a bit extreme.
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jv_map
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Post by jv_map »

blue60007 wrote:Remove the mainta folder, hmmm, seems a bit extreme.
Rename it to 'maintananananaradiantcantfindme' :wink:
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Kate
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Post by Kate »

:lol: i like the rename idea now how did you spell that again!!! :lol:

Kate
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tltrude
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main

Post by tltrude »

The editor will find textures from any folder that starts with the name "main", so jv_map's rename would not work--try "xmainta". You should create a folder named "temp" in mohaa/main to put all non-oringinal pk3 files while you are using the editor.

The time to worry is when you finish the map and make your final pk3. If your map includes any missing custom textures, people that get your map will see a lot of yellow brushes!
Tom Trude,

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blue60007
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Post by blue60007 »

How about: 'xmaintaradiantcantfindmenanananaboobooboo'

Read: boobooboo in three letter bits, not four. :wink:
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