Just in case you havnt seen this I thought I'd put it here
Sorry for the perceived delay in support for Spearhead, and the Spearhead SDK, but I assure you all we've been working hard on both items over the last few weeks. We did of course take some time off for the holidays here's where we currently stand:
Retail Patch 2
RP2 is in final testing. This patch includes bug fixes, and some anti-cheating measures. Most importantly, this patch includes a working implementation of SV_PURE. Our last attempt at SV_PURE was botched due to miscommunication between departments here. I assure you this time SV_PURE will work (crosses fingers).
For those who don't know, SV_PURE is a server setting that will not allow clients to play with hacked or changed files. This includes cheating hacks like invisible walls, and even useful hacks like new crosshairs or weapon skins. If SV_PURE is enabled, you will not be allowed to play with any modifications, the trade off is that it ensures everybody is playing by the same rules.
Spearhead SDK
The SDK is finished, and is being packed up for external testing. If you're wondering what the SDK includes, well just a brief list would be tutorials on how to set up single player AI, mounted weapons, TOW map documention, and a model exporter for 3DSMax. Also some updated TIKI documentation will be included as well as some .map source files, amongst other things.
We expect to have both items through test and available for download within the next thirty days. Feel free to quote me on this post to other forums, newsgroups, etc.
This is not an official EA response, all dates are tentative, and release of said items is not guaranteed.
Thank you all for your patience,
Chris
[SOURCE : Planet Medal of Honor Forum]
EA's Chris Shelton on the SDK & Patch
Moderator: Moderators
EA's Chris Shelton on the SDK & Patch
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
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=Sgt. Daniel R. O*Neil=
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