areaportal doesnt touche two area ???
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agentmad007
- Brigadier General
- Posts: 570
- Joined: Tue Feb 24, 2004 3:52 pm
areaportal doesnt touche two area ???
hi all ,
i made a func door angle -1 and to gain fps i made a brush area that fit inside my door , but while compiling i have this message in builder
warning: area portal brush 0 doesnt touch two area
help?
i made a func door angle -1 and to gain fps i made a brush area that fit inside my door , but while compiling i have this message in builder
warning: area portal brush 0 doesnt touch two area
help?
The area portal must separate 2 areas . That means the inside of the building must be sealed just like a skybox must be sealed . It can be sealed by other area portals as well . If the rooms of your building have windows it will not be sealed unless you maybe put area portals in the inside doors to rooms with windows . You actally can put area portals in windows too but what is outside that window will no longer draw when you are in the room so except for the enviromental texture in the window if it has one it will be like looking into the void and looking inside from the outside will also . Nodraw will not seal your building , if for example you put nodraw on the sides of anything that you want to seal the building it won't work and any brush texture that has transparency will not seal it either .
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agentmad007
- Brigadier General
- Posts: 570
- Joined: Tue Feb 24, 2004 3:52 pm
-
agentmad007
- Brigadier General
- Posts: 570
- Joined: Tue Feb 24, 2004 3:52 pm
area
The world is an area too. Everything inside the skybox is an area. So, if you seal a room, the area brush touches the room area and the outside area (2 areas).
Filter out details and entities. Then look very close for tiny cracks in the structure of the room and around the area brushes. I do not overlap the area brushes and they work fine.
Filter out details and entities. Then look very close for tiny cracks in the structure of the room and around the area brushes. I do not overlap the area brushes and they work fine.
guess yall beat me to it. overlapping is not necesary, unless u dont filter details, u have to overlap them i guess u would call it. as far as i know, only structural, non-transparent, brushes can seal off protals like that, is there anything else?
There are only 10 kinds of people in this world; those who know what binary is, and those who don't.
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agentmad007
- Brigadier General
- Posts: 570
- Joined: Tue Feb 24, 2004 3:52 pm
thanks all ,
hi finally find ! very hard
i had a little little hole in my room phew! now area work i tested it with r_showtris 2 wow its exellent!!!!!!!!!!!! very usefull !
then sorry for all this time to answer .
The forum wasnt joinable, dunno why, i had a php problem (critical error) 2 days ago (explorer said that)
Then today it was a php problem but too many connections it said !
very strange !
Thx
hi finally find ! very hard
i had a little little hole in my room phew! now area work i tested it with r_showtris 2 wow its exellent!!!!!!!!!!!! very usefull !
then sorry for all this time to answer .
The forum wasnt joinable, dunno why, i had a php problem (critical error) 2 days ago (explorer said that)
Then today it was a php problem but too many connections it said !
very strange !
Thx
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agentmad007
- Brigadier General
- Posts: 570
- Joined: Tue Feb 24, 2004 3:52 pm


